|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Making actors and weapons more resilient
Author |
Message |
MindBrain
Joined: Sat Oct 03, 2009 11:41 pm Posts: 3
|
Making actors and weapons more resilient
Anyone know how to go about making actors more tough, basically so that they don't die from silly things like being walked on. Also for weapons, they seem to get destroyed way too easily. Anyone know how to adjust this? Thanks
|
Sat Oct 03, 2009 11:49 pm |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: Making actors and weapons more resilient
GibImpulseLimit
and
GibWoundLimit
|
Sun Oct 04, 2009 12:05 am |
|
|
MindBrain
Joined: Sat Oct 03, 2009 11:41 pm Posts: 3
|
Re: Making actors and weapons more resilient
Where should I make these changes. I looked in Robots.ini file and found it there but not sure if it had an effect, should the values be increased? What I'd like to see is these changes made to all characters (but not ships rockets etc) just Robots, dummys, browncoats etc. For weapons I'd like them to be pretty much indestructible and if possible not fall out of hands so easy. All the time I'm down to like 1 character with no weapon, see a weapon on a hill, fly over to it, land on it and it disappears, not fun. Thanks
|
Sun Oct 04, 2009 12:43 am |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: Making actors and weapons more resilient
You have to increase them.
One by one, for all the actors and weapons you want changed.
|
Sun Oct 04, 2009 12:46 am |
|
|
Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
|
Re: Making actors and weapons more resilient
NINES!!!!
MAKE THEM MOOOOOAR
|
Sun Oct 04, 2009 5:13 am |
|
|
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|