View unanswered posts | View active topics It is currently Fri Jan 17, 2025 12:11 am



Reply to topic  [ 559 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 38  Next
 CONTENT TWEAK THREAD 
Author Message
User avatar

Joined: Wed Feb 25, 2009 2:45 am
Posts: 346
Location: Funkytown
Reply with quote
Post Re: So, official orders from devs
I HIGHLY doubt vehicles will ever be i the game as official content.


Wed Sep 30, 2009 9:33 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: So, official orders from devs
I disagree. They might not be very good for the CC we know and love as it currently is, skirmish from the sky, but I think they could fit right into future missions and game modes as additional gameplay elements.


Thu Oct 01, 2009 3:29 am
Profile
User avatar

Joined: Mon Sep 21, 2009 9:52 am
Posts: 24
Reply with quote
Post Re: So, official orders from devs
I hope some vehicles will be added, like those shown in intro. Also grenades shouldn't act like mines when lying on the ground BECAUSE it's annoying and (for the lack of a better word) not realistic :P .


Thu Oct 01, 2009 4:11 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: So, official orders from devs
Rook_PL wrote:
I hope some vehicles will be added, like those shown in intro. Also grenades shouldn't act like mines when lying on the ground BECAUSE it's annoying and (for the lack of a better word) not realistic :P .

Maybe it's not realistic, but it's an efficient way to replace mines, as there aren't mines in the current build.


Thu Oct 01, 2009 4:58 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: CONTENT TWEAK THREAD
Something about this thread changed, I don't know what though.
*Goes into intense thought*


Also, I hate trying to pick up grenades only to land on them and have them explode in my face.
Not fun.
Having people explode when I shoot them though is very fun.

Normally grenades don't explode unless the pin is pulled, though.


Thu Oct 01, 2009 10:57 pm
Profile WWW
User avatar

Joined: Mon Sep 21, 2009 9:52 am
Posts: 24
Reply with quote
Post Re: CONTENT TWEAK THREAD
@Natti: Are you saying that you drop grenades here and there to make a minefield? 'Cos I'm only stepping on those dropped by dying enemies. And I think of this as unfair/pure luck when AI manages to take me out this way.

@up: I couldn't write it better.


Thu Oct 01, 2009 11:04 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: CONTENT TWEAK THREAD
Rook_PL wrote:
And I think of this as unfair/pure luck


Welcome to 90% of deaths in Cortex Command. Learn to enjoy it.


Thu Oct 01, 2009 11:17 pm
Profile
User avatar

Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Reply with quote
Post Re: CONTENT TWEAK THREAD
Two things:

1- Any single-shot weapons should have a high firing speed, so that you can fire immediately after reloading ends, and don't need to wait that weird delay time to end.

2- The shortgun should have a much, much higher firing speed. It's a sawn-off double barrel shotgun, for Data's sake! You should be able to fire both barrels pretty much at the same time.


Fri Oct 02, 2009 12:13 am
Profile WWW
User avatar

Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
Reply with quote
Post Re: CONTENT TWEAK THREAD
Areku wrote:
2- The shortgun should have a much, much higher firing speed. It's a sawn-off double barrel shotgun, for Data's sake! You should be able to fire both barrels pretty much at the same time.


That's what you're doing now.


Fri Oct 02, 2009 12:41 am
Profile
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
Post Re: CONTENT TWEAK THREAD
Buying menu:
  • Make assigning equipment to actors easier. The problem is when I have two actors, I have to remove all info on the second before I can edit the first. Presets have the same issue, where if you wanted to delete your starting preset, you'd have to delete the presets under it first.
  • It would be nice to have an option to minimize selections by fraction, and to modify presets without deleting them.
Scene Editor:
  • Ability to stick equipment directly into an Actor's inventory, so they won't go stepping on grenades and stuff.
Rockets:
  • When prepping the game, have rockets stay in their holders(the thing under "bunker systems") when placed in one, rather then bounce all around. I have to place rockets last if I want one at game startup, or else it'll either be destroyed or somewhere else by the time I get done w/ everything else.
  • Make them not chop off my actors heads. Sometimes the emitters used to balance a standing rocket can accidentally kill an exiting actor.


Fri Oct 02, 2009 4:30 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: So, official orders from devs
Azukki wrote:
I disagree. They might not be very good for the CC we know and love as it currently is, skirmish from the sky, but I think they could fit right into future missions and game modes as additional gameplay elements.

Err. Vehicles are hacky. Very hacky.


Fri Oct 02, 2009 6:22 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: CONTENT TWEAK THREAD
Official implementation could make them only as hacky as current AHumans etc. Devs aren't limited to workarounds like we are.
I don't know how difficult it would be for Data to officially implement them, or if Data's willing to bother, but I do think they would fit gameplay of missions and game modes well as additional game elements. Thus, I suggest them for consideration.


Fri Oct 02, 2009 7:07 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: CONTENT TWEAK THREAD
Areku wrote:
Two things:

1- Any single-shot weapons should have a high firing speed, so that you can fire immediately after reloading ends, and don't need to wait that weird delay time to end.

2- The shortgun should have a much, much higher firing speed. It's a sawn-off double barrel shotgun, for Data's sake! You should be able to fire both barrels pretty much at the same time.

Seconded.
Rook_PL wrote:
@Natti: Are you saying that you drop grenades here and there to make a minefield? 'Cos I'm only stepping on those dropped by dying enemies. And I think of this as unfair/pure luck when AI manages to take me out this way.

Face the truth. 99% of deaths are caused by:

- exploding enemies
- dropship/rocket parts
- dumb friendlies
- idiotic enemies
- enemies with diggers
- AI
- own grenades

And yes, i do minefields that way. Because if you don't count mods there aren't mines.


Fri Oct 02, 2009 1:25 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: CONTENT TWEAK THREAD
Areku wrote:
2- The shortgun should have a much, much higher firing speed. It's a sawn-off double barrel shotgun, for Data's sake! You should be able to fire both barrels pretty much at the same time.

I thought that the bottom "barrel" was the ammo tube that most shotguns have, since it has a pump thing. It it was a double barrel shotgun with one round per barrel, there would be no pump (I think).

For tweaks in content, all fleshy human actors need to take more damage when they get shot in the head. At times I have to put five shots into a ronin before they die. Robots don't need this though, it's possible they have their proccessing hardware in their body or something.


Sat Oct 03, 2009 6:18 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: CONTENT TWEAK THREAD
CaveCricket48 wrote:
For tweaks in content, all fleshy human actors need to take more damage when they get shot in the head. At times I have to put five shots into a ronin before they die. Robots don't need this though, it's possible they have their proccessing hardware in their body or something.

I think this is what we need. And I think it's not quite nice that when you empty a clip of an assault rifle to somebodys body, he explodes. I just don't like it.


Sat Oct 03, 2009 7:14 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 559 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 38  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 14 Queries | GZIP : Off ]