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 Announcing mechwarrior mod! 
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Announcing mechwarrior mod!
The thor and loki mechs look really cool, I wish I could sprite worth anything.


Fri Sep 25, 2009 12:29 pm
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Post Re: Announcing mechwarrior mod!
Duh102 wrote:
Yo, anybody want to donate sprites for this monster? I'm going ahead with GODDAMN corp as a side project for lolz.

Holy Jesus God on a pogo stick.

If you can get that thing to fly, DO EET. Even if you scrap regular flight and use lua or something.


Fri Sep 25, 2009 3:24 pm
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Darlos9D wrote:
If you can get that thing to fly, DO EET. Even if you scrap regular flight and use lua or something.

I might turn to Lua flight, but so far it's working fine. Since the engines are inequal distances from center, I have to figure out how to balance them properly. Not sure if I should just use distance from center as a scale or if I should turn to elementary physics and use force equations.

EDIT: Anyone for an open beta? Thanks piipu, you're great!
Attachment:
Mechwarrior.rte v0.05a.rar [321.1 KiB]
Downloaded 275 times


Fri Sep 25, 2009 4:04 pm
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Post Re: Announcing mechwarrior mod!
If the big mechs are being too much of a problem to sprite, we could try spriting an Elemental?
In case there's a few people uninformed, an Elemental is a Battlemech, but unique in the way that it's about as tall as an adult, kinda like a battlesuit. To me, it was never worth it to unlock it because it was too weak. :-(

YGMDL when the final of this EPIK mod comes out. You dudes are making good progress, if I had 0.05% of the spriting skill anyone on the forum had, I could help.


Sat Sep 26, 2009 1:53 am
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Alzarii wrote:
If the big mechs are being too much of a problem to sprite, we could try spriting an Elemental?

I asked for one from the spriters, but so far I haven't gotten anything more than the sprites currently in the mod.
Also, an Elemental is technically not a battlemech, since you don't control it with the cockpit controls and a neurohelmet but with your muscles and whatnot. Still damn cool though.


Sat Sep 26, 2009 1:56 am
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Spriter reporting :

Image

Missile launcher with 7 animation sprites + rocket.
any comments?


Sat Sep 26, 2009 2:16 am
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Post Re: Announcing mechwarrior mod!
Looks solid. I approve.


Sat Sep 26, 2009 3:13 am
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So yeah, I haven't gotten any new mechs since the Madcat. Elemental would be cool, and probably easier for spriters, so that's an option.


Tue Sep 29, 2009 1:19 am
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Post Re: Announcing mechwarrior mod!
Any rage at the lack of progress should be directed at me, not Duh or NaXx.


Last edited by Metal Meltdown on Tue Sep 29, 2009 6:14 pm, edited 1 time in total.



Tue Sep 29, 2009 9:17 am
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Post Re: Announcing mechwarrior mod!
Metal Meltdown wrote:
Any rage at the lack of progress should be directed at me, not Duh/NaXx.

Very modest... very professional...


Tue Sep 29, 2009 12:39 pm
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Post Re: Announcing mechwarrior mod!
NaXx wrote:
any comments?


I spent ages in my childhood drawing madcats and this one seems a little off to me; this is just my personal understanding of the mech though, feel free to ignore - especially if you aren't going for a madcat look:

- The ankles look too swollen, and are almost as big as the entire cockpit/chassis.
- The missle launcher is a bit too narrow; all missle launchers tend to be wider than they are tall. Try to make it square.
- The hip-to-knee length is really really short.

Other than that, I think it's just missing some arms to make it look right.


Tue Sep 29, 2009 7:43 pm
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Hah I drew Mad Cats a ton as well.
I'll also say that just doesn't look like one. It's cool, but I think you could much more easily turn that into a Vulture than a Mad Cat/Timberwolf.



Also, Jade Falcon Mechwarrior 2 Timberwolf packed with PPCs and Heatsinks.


Tue Sep 29, 2009 8:04 pm
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Post Re: Announcing mechwarrior mod!
LowestFormOfWit wrote:
Hah I drew Mad Cats a ton as well.
I'll also say that just doesn't look like one. It's cool, but I think you could much more easily turn that into a Vulture than a Mad Cat/Timberwolf.


True, it is closer to a vulture, but the legs are still way off - no matter what mech you choose. It just looks wrong :)

Also, Nova has no torso twist, means extra room for more PPCs and heatsinks, equals one shot kill on anything. But slow turning radius. win.


Tue Sep 29, 2009 8:09 pm
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Post Re: Announcing mechwarrior mod!
Um... well, here's the clean torso:
Image
Tell me what's wrong with it.


Tue Sep 29, 2009 8:14 pm
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Post Re: Announcing mechwarrior mod!
need bananas, and cat-a-pults aaand bull races...
and something what I can't explain!

can I help you spriting some device?


Tue Sep 29, 2009 8:17 pm
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