Announcing mechwarrior mod!
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Announcing mechwarrior mod!
The thor and loki mechs look really cool, I wish I could sprite worth anything.
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Fri Sep 25, 2009 12:29 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Announcing mechwarrior mod!
Duh102 wrote: Yo, anybody want to donate sprites for this monster? I'm going ahead with GODDAMN corp as a side project for lolz. Holy Jesus God on a pogo stick. If you can get that thing to fly, DO EET. Even if you scrap regular flight and use lua or something.
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Fri Sep 25, 2009 3:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Announcing mechwarrior mod!
Darlos9D wrote: If you can get that thing to fly, DO EET. Even if you scrap regular flight and use lua or something. I might turn to Lua flight, but so far it's working fine. Since the engines are inequal distances from center, I have to figure out how to balance them properly. Not sure if I should just use distance from center as a scale or if I should turn to elementary physics and use force equations. EDIT: Anyone for an open beta? Thanks piipu, you're great!
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Fri Sep 25, 2009 4:04 pm |
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Alzarii
Joined: Sun Sep 13, 2009 5:34 am Posts: 34 Location: Um... Define "Location".
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Re: Announcing mechwarrior mod!
If the big mechs are being too much of a problem to sprite, we could try spriting an Elemental? In case there's a few people uninformed, an Elemental is a Battlemech, but unique in the way that it's about as tall as an adult, kinda like a battlesuit. To me, it was never worth it to unlock it because it was too weak. YGMDL when the final of this EPIK mod comes out. You dudes are making good progress, if I had 0.05% of the spriting skill anyone on the forum had, I could help.
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Sat Sep 26, 2009 1:53 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Announcing mechwarrior mod!
Alzarii wrote: If the big mechs are being too much of a problem to sprite, we could try spriting an Elemental? I asked for one from the spriters, but so far I haven't gotten anything more than the sprites currently in the mod. Also, an Elemental is technically not a battlemech, since you don't control it with the cockpit controls and a neurohelmet but with your muscles and whatnot. Still damn cool though.
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Sat Sep 26, 2009 1:56 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Announcing mechwarrior mod!
Spriter reporting : Missile launcher with 7 animation sprites + rocket. any comments?
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Sat Sep 26, 2009 2:16 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Announcing mechwarrior mod!
Looks solid. I approve.
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Sat Sep 26, 2009 3:13 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Announcing mechwarrior mod!
So yeah, I haven't gotten any new mechs since the Madcat. Elemental would be cool, and probably easier for spriters, so that's an option.
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Tue Sep 29, 2009 1:19 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Announcing mechwarrior mod!
Any rage at the lack of progress should be directed at me, not Duh or NaXx.
Last edited by Metal Meltdown on Tue Sep 29, 2009 6:14 pm, edited 1 time in total.
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Tue Sep 29, 2009 9:17 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Announcing mechwarrior mod!
Metal Meltdown wrote: Any rage at the lack of progress should be directed at me, not Duh/NaXx. Very modest... very professional...
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Tue Sep 29, 2009 12:39 pm |
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weasel
Joined: Wed Sep 16, 2009 6:22 pm Posts: 491 Location: Victoria, BC
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Re: Announcing mechwarrior mod!
I spent ages in my childhood drawing madcats and this one seems a little off to me; this is just my personal understanding of the mech though, feel free to ignore - especially if you aren't going for a madcat look: - The ankles look too swollen, and are almost as big as the entire cockpit/chassis. - The missle launcher is a bit too narrow; all missle launchers tend to be wider than they are tall. Try to make it square. - The hip-to-knee length is really really short. Other than that, I think it's just missing some arms to make it look right.
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Tue Sep 29, 2009 7:43 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Announcing mechwarrior mod!
Hah I drew Mad Cats a ton as well. I'll also say that just doesn't look like one. It's cool, but I think you could much more easily turn that into a Vulture than a Mad Cat/Timberwolf.
Also, Jade Falcon Mechwarrior 2 Timberwolf packed with PPCs and Heatsinks.
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Tue Sep 29, 2009 8:04 pm |
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weasel
Joined: Wed Sep 16, 2009 6:22 pm Posts: 491 Location: Victoria, BC
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Re: Announcing mechwarrior mod!
LowestFormOfWit wrote: Hah I drew Mad Cats a ton as well. I'll also say that just doesn't look like one. It's cool, but I think you could much more easily turn that into a Vulture than a Mad Cat/Timberwolf.
True, it is closer to a vulture, but the legs are still way off - no matter what mech you choose. It just looks wrong Also, Nova has no torso twist, means extra room for more PPCs and heatsinks, equals one shot kill on anything. But slow turning radius. win.
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Tue Sep 29, 2009 8:09 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Announcing mechwarrior mod!
Um... well, here's the clean torso: Tell me what's wrong with it.
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Tue Sep 29, 2009 8:14 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Announcing mechwarrior mod!
need bananas, and cat-a-pults aaand bull races... and something what I can't explain!
can I help you spriting some device?
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Tue Sep 29, 2009 8:17 pm |
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