View unanswered posts | View active topics It is currently Fri Dec 27, 2024 10:48 pm



Reply to topic  [ 9 posts ] 
 Very strange Lua error... 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Very strange Lua error...
This Lua script I made is attached to a MOPixel and is supposed to turn the closest actor (self.parent) within the defined distance into a "phoenix," meaning the target actor respawns when it dies. However, it gives a strange error when the target actor (self.parent) dies.

Code:

Code:
function Create(self)
   self.respawned = false;
   self.gottarget = false;
   self.parent = nil;
   self.parentname = nil;
   local curdist = 10;
      for actor in MovableMan.Actors do
         local avgx = actor.Pos.X - self.Pos.X;
         local avgy = actor.Pos.Y - self.Pos.Y;
         local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
         if dist < curdist and actor.ClassName == "AHuman" then
   self.parent = actor;
   self.parent:FlashWhite(100);
   self.gottarget = true;
   end
    end
end

function Update(self)
   self.ToSettle = false;
   self.ToDelete = false;

   if MovableMan:IsActor(self.parent) then
   self.Pos = self.parent.Pos;
   self.Vel = Vector(0, 0);
   end

   if not(MovableMan:IsActor(self.parent)) and self.gottarget == false then
   self.ToSettle = true;
   self.ToDelete = true;
   self.LifeTime = 0;
   end

   if MovableMan:IsActor(self.parent) and not(self.parent:HasObject("Phoenix Respawner")) then
   self.parent:AddInventoryItem(CreateHDFirearm("Phoenix Respawner" , "CLMiniMods.rte"));
   end

   if MovableMan:IsActor(self.parent) and self.parent:IsPlayerControlled() == true then
   self.iscontrolled = true;
   end

   if MovableMan:IsActor(self.parent) and self.parent:IsPlayerControlled() == false then
   self.iscontrolled = false;
   end

   if self.gottarget == true and not(MovableMan:IsActor(self.parent)) then
   self.phoenixrespawn = CreateAHuman(self.parent);
   self.phoenixrespawn.Pos = self.Pos;
   self.phoenixrespawn.Team = self.parent.Team;
   self.phoenixrespawn:AddInventoryItem(CreateHDFirearm("Phoenix Respawner" , "CLMiniMods.rte"));
   MovableMan:AddActor(self.phoenixrespawn);
   self.parent = self.phoenixrespawn;
   self.respawned = true;
   end

   if self.respawned == true then
      if self.phoenixrespawn.iscontrolled == false then
   self.respawned = false;
   end
end

   if self.respawned == true then
      if self.phoenixrespawn.Team == 0 and self.phoenixrespawn.iscontrolled == true then
   ActivityMan:GetActivity():SwitchToActor(self.phoenixrespawn,Activity.PLAYER_1,0);
   self.respawned = false;
   end
end

   if self.respawned == true then
      if self.phoenixrespawn.Team == 1 and self.phoenixrespawn.iscontrolled == true then
   ActivityMan:GetActivity():SwitchToActor(self.phoenixrespawn,Activity.PLAYER_2,1);
   self.respawned = false;
   end
     end
end


Error:
Attachment:
ScreenDump000.bmp
ScreenDump000.bmp [ 900.05 KiB | Viewed 2855 times ]


Sun Sep 27, 2009 2:53 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Very strange Lua error...
Your problem lies in the way the Lua is parsed to be run.
Code:
if MovableMan:IsActor(self.parent) and not(self.parent:HasObject("Phoenix Respawner")) then

This line, along with a few others, are going to cause errors.
The program always checks every condition of an if statement before running the code. That means that in this case, even if self.parent no longer exists, it will try to check if it is holding the Pheonix Respawner. Move the object check to another if statement on another line. Do the same for any other if statements structured this way.


Sun Sep 27, 2009 3:09 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Very strange Lua error...
Ok, I fixed all those "if" statements, but I still get the same error.


Sun Sep 27, 2009 4:00 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Very strange Lua error...
Post the new script.


Sun Sep 27, 2009 4:34 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Very strange Lua error...
Code:
function Create(self)
   self.respawned = false;
   self.gottarget = false;
   self.parent = nil;
   self.parentname = nil;
   local curdist = 10;
      for actor in MovableMan.Actors do
         local avgx = actor.Pos.X - self.Pos.X;
         local avgy = actor.Pos.Y - self.Pos.Y;
         local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
         if dist < curdist and actor.ClassName == "AHuman" then
   self.parent = actor;
   self.parent:FlashWhite(100);
   self.gottarget = true;
   end
    end
end

function Update(self)
   self.ToSettle = false;
   self.ToDelete = false;

   if MovableMan:IsActor(self.parent) then
   self.Pos = self.parent.Pos;
   self.Vel = Vector(0, 0);
   end

   if not(MovableMan:IsActor(self.parent)) then
    if self.gottarget == false then
   self.ToSettle = true;
   self.ToDelete = true;
   self.LifeTime = 0;
   end
end

   if MovableMan:IsActor(self.parent) then
    if not(self.parent:HasObject("Phoenix Respawner")) then
   self.parent:AddInventoryItem(CreateHDFirearm("Phoenix Respawner" , "CLMiniMods.rte"));
   end
end

   if MovableMan:IsActor(self.parent) then
    if self.parent:IsPlayerControlled() == true then
   self.iscontrolled = true;
   end
end

   if MovableMan:IsActor(self.parent) then
    if self.parent:IsPlayerControlled() == false then
   self.iscontrolled = false;
   end
end

   if self.gottarget == true then
    if not(MovableMan:IsActor(self.parent)) then
   self.phoenixrespawn = CreateAHuman(self.parent);
   self.phoenixrespawn.Pos = self.Pos;
   self.phoenixrespawn.Team = self.parent.Team;
   self.phoenixrespawn:AddInventoryItem(CreateHDFirearm("Phoenix Respawner" , "CLMiniMods.rte"));
   MovableMan:AddActor(self.phoenixrespawn);
   self.parent = self.phoenixrespawn;
   self.respawned = true;
   end
end

   if self.respawned == true then
      if self.phoenixrespawn.iscontrolled == false then
   self.respawned = false;
   end
end

   if self.respawned == true then
      if self.phoenixrespawn.Team == 0 and self.phoenixrespawn.iscontrolled == true then
   ActivityMan:GetActivity():SwitchToActor(self.phoenixrespawn,Activity.PLAYER_1,0);
   self.respawned = false;
   end
end

   if self.respawned == true then
      if self.phoenixrespawn.Team == 1 and self.phoenixrespawn.iscontrolled == true then
   ActivityMan:GetActivity():SwitchToActor(self.phoenixrespawn,Activity.PLAYER_2,1);
   self.respawned = false;
   end
     end
end


Sun Sep 27, 2009 4:55 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Very strange Lua error...
Well your end syntax is horrible, it's possible you missed on and it's still not checking correctly.


Sun Sep 27, 2009 4:58 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Very strange Lua error...
Checked all those end things, I'm pretty sure they're in the right place.


Sun Sep 27, 2009 5:44 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Very strange Lua error...
I would highly suggest tabbing it properly. As is, I can't read the code well enough to diagnose the problem.


Sun Sep 27, 2009 5:45 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Very strange Lua error...
Tabbed.
http://pastebin.com/m551fd2da


Sun Sep 27, 2009 1:45 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.028s | 16 Queries | GZIP : Off ]