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 DarkStorm Military Technologies - Updated 6/11/09 
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REAL AMERICAN HERO
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
gtaiiilc wrote:
I know he as to be sick off this ♥♥♥♥ but I think I have a reasonable question. one day I was looking at the sound files for this mod (was converting them to ogg ) and saw on almost all the sound effects the name Keith Tinman how did you get all those awesome sounds ? do you know him, are they from games, or what?


http://tinyurl.com/m48yhb


Mon Sep 21, 2009 12:48 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
ya I am not dumb I did that I just want to know what I asked
Quote:
do you know him, are they from games, or what?


not who is he.


Mon Sep 21, 2009 2:28 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
according to IMDB, he's some guy who makes sound effects. I guess I found some sound effects that he made when I was, well, searching for sound effects.

Good thing I'm not selling this for money.


Mon Sep 21, 2009 5:50 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
i have seen concept art for new darkstorm stuff, and it is fairly win.
that said, no leaking unless darlos doesnt mind.


Mon Sep 21, 2009 9:44 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Yeah, I had Allen whip up some concept art for the new Yatagarasu. The question remains as to whether or not I'll actually have the balls to try and sprite it.

Similarly, it might inspire me to re-design some of my other flying things to look more interesting. I already have a version of the Yosei imagined that would have two "wings" on it like the tengu jump jets, rather than a rotor. Such a setup would probably be acceptable for a smaller craft, like the Yosei and Higo. Larger craft will need rotors as the jump jets don't scale up well. The Kimon still needs a re-design though. It's kinda boring. Maybe instead of a single big disc design, it'll instead have multiple rotors that the central gate is suspended between. Hm, yeah, I can imagine it already...

I just wish B24 would come out, since it'll have some balancing of the vanilla content and terrain that I'm looking forward to. Though I guess that would only require changing numbers. Still, it'd be nice to get it all out of the way at once.

I need something to focus on before I go crazy with indecision. Maybe I'll get to work on this stuff.


Mon Sep 21, 2009 10:09 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Make it one big energy thruster that emits jumpjet flames.


Mon Sep 21, 2009 10:47 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
well, to be fair, i was supposed to shade it so it looked less noir like a month ago. it has very little to do with your balls, don't worry. More with my self discipline. But hey, another reminder for me can't hurt.


Mon Sep 21, 2009 11:40 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
I really hope this gets updated. it deserves to live on. Any way to fix the defense guys? They lag up like hell! :roll:


Tue Sep 22, 2009 1:19 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
pieman280 wrote:
Any way to fix the defense guys? They lag up like hell! :roll:

Don't use them. Your lag will instantly disappear.


Tue Sep 22, 2009 2:52 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Duh102 wrote:
pieman280 wrote:
Any way to fix the defense guys? They lag up like hell! :roll:

Don't use them. Your lag will instantly disappear.


Nice solution mang. Really. :cool:

Note to other users: Don't post stuff like this.


Tue Sep 22, 2009 7:40 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
How do I fix it so I can pick up the weapons? The cases keep breaking with the weapons falling out on the ground making my purchase worthless. I'm also wondering why they're indestructible.


Fri Sep 25, 2009 3:32 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Only the cryo shogun can use the cryo gun, only the pyro shogun can use the flamethrower, only the machine grenade shogun can use the machine grenade launcher. Darlos wanted it that way.


Fri Sep 25, 2009 3:33 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
3POK_PHALE wrote:
Only the cryo shogun can use the cryo gun, only the pyro shogun can use the flamethrower, only the machine grenade shogun can use the machine grenade launcher. Darlos wanted it that way.


Well he made the cases for a reason didn't he? They don't work half the time, and it's annoying. If I could fix it so that it could be picked up, that would solve that problem.


Fri Sep 25, 2009 12:05 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Trust me, you don't wanna use the cases, really. Anyone using the cryo gun, besides the right shogun, will freeze themselves, and not be able to move. I think the same applies to the flamethrower, but I haven't tested it.


Fri Sep 25, 2009 12:17 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Yes but the ability for actors apart them the specific shoguns you mentioned has been explicitly disabled.
Also, even if you re-enable it, it's actually pretty hard to freeze yourself/set yourself on fire if you get used to what you have to do to avoid doing so. The specific actors are much better to use the weapons with however, so it's really not worth it.


Fri Sep 25, 2009 12:43 pm
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