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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: ISME "Bindweed" [WIP]
Another thing that breaks mod on a mac is .ini object that have the variable LifeTime = -1.
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Tue Sep 22, 2009 12:13 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ISME "Bindweed" [WIP]
why the ♥♥♥♥ would you make something with a lifetime of -1
lifetime = 0 = permanent lifetime = 1 = one sim update (not even)
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Tue Sep 22, 2009 2:41 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: ISME "Bindweed" [WIP]
Actually, as far as I have observed 1 is also infinite, you need a minimum of 2 before it will disappear
Actually, nvm. AEmitters are just ♥♥♥♥
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Tue Sep 22, 2009 2:45 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: ISME "Bindweed" [WIP]
Soon as I get home, Dl'd. You are like Kyred. You know some lua, and you made an innovative mod that was awesome. You will go places, as he did. And is.
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Tue Sep 22, 2009 4:59 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ISME "Bindweed" [WIP]
This looks amazing, downloaded.
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Tue Sep 22, 2009 6:13 pm |
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Sunrise
Joined: Thu Sep 03, 2009 4:21 pm Posts: 18
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Re: ISME "Bindweed" [WIP]
Grif wrote: why the fudge would you make something with a lifetime of -1
lifetime = 0 = permanent lifetime = 1 = one sim update (not even) Well it sort of worked as permanent . Anyway fixed. Download updated. Should be mac friendly now + some minor fixes. If anyone encounters the "disappearing mode indicator" problem from now on please let me know.
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Tue Sep 22, 2009 6:19 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: ISME "Bindweed" [WIP]
Grif wrote: why the ♥♥♥♥ would you make something with a lifetime of -1
lifetime = 0 = permanent lifetime = 1 = one sim update (not even) Or better yet, remove the whole variable if you wish the object to be permanent. I saw this first time on the Tradestar defence TC mod contest entry and it was responsible for the mod failing to load on a mac.
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Tue Sep 22, 2009 6:24 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: ISME "Bindweed" [WIP]
first mods are actualy getting pretty damn impressive now days. i have not seen a bullet sprayer for a realy long time. now i just need to finish mine
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Tue Sep 22, 2009 7:05 pm |
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Rabdsquirlz
Joined: Thu Jan 29, 2009 1:51 am Posts: 9
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Re: ISME "Bindweed" [WIP]
This is a pretty epic mod. I'm still trying to get the hang of the whip.
On another note, is there a way to change what keys control power? My laptop scroll button isn't always recognized by some programs, ie: Cortex Command.
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Tue Sep 22, 2009 8:43 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ISME "Bindweed" [WIP]
Gif-related lag. I never even made it to the download link. Trim the gifs.
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Tue Sep 22, 2009 9:43 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: ISME "Bindweed" [WIP]
Or stop using IE, Firefox handles it fine
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Tue Sep 22, 2009 10:09 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: ISME "Bindweed" [WIP]
Chrome is also really fast.
Anyhow, Some of the gifs should be cropped, they are a bit too big.
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Tue Sep 22, 2009 10:28 pm |
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Sunrise
Joined: Thu Sep 03, 2009 4:21 pm Posts: 18
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Re: ISME "Bindweed" [WIP]
Rabdsquirlz wrote: This is a pretty epic mod. I'm still trying to get the hang of the whip.
On another note, is there a way to change what keys control power? My laptop scroll button isn't always recognized by some programs, ie: Cortex Command. Glad you liked it. Of course there is a way to change this. Add this code in bindweed_controller.lua just after line 206 and dont forget to replace Your_key_to_Increase, Your_key_to_Decrease with your keys numbers (they are in alphabetic order a-1 b-2 and so on in case if somebody dose not know this yet) Code: if (UInputMan:KeyHeld(Your_key_to_Increase)==true) and (self.mode<10) and (self.Power<100) then self.Power=self.Power+5; end if (UInputMan:KeyHeld(Your_key_to_Decrease)==true) and (self.mode<10) and (self.Power>0) then self.Power=self.Power-5; end Flammablezombie wrote: Gif-related lag. I never even made it to the download link. Trim the gifs. I'll think about doing something about GIF's but for now here is a direct download link: download/file.php?id=30253
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Tue Sep 22, 2009 10:31 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: ISME "Bindweed" [WIP]
This mod is amazingly awesometastic. For real. If every first mod was like this, the world would be a much better place. My only complaint is the excessively high reload time, that makes it difficult to play around with this in bigger battles.
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Tue Sep 22, 2009 10:59 pm |
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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: ISME "Bindweed" [WIP]
Dude, this is awesome! It takes a lot of practice to use though. The whip is win!
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Tue Sep 22, 2009 11:39 pm |
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