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 Astro - a mission! 
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Post Re: Astro - a mission!
LowestFormOfWit wrote:
Then I would've opted for "You am win!"

Yeah, they got the words right back then, just not in the right order. As in, "Someone set up us the bomb."


Mon Aug 24, 2009 12:43 pm
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Post Re: Astro - a mission!
looks a pretty good mision testing now.


Sat Aug 29, 2009 3:15 pm
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Post Re: Astro - a mission!
Tested.

Very fun to play, keep stuff like this comming :D


Wed Sep 09, 2009 3:18 pm
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Post Re: Astro - a mission!
shopping list:

Drop Ship MK1
Browncoat Heavy
Heavy Digger

time:

~60s


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Fri Sep 11, 2009 8:38 pm
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Post Re: Astro - a mission!
Is there possibility of getting Astro2 scene, bigger, harder and with more enemies?


Mon Sep 21, 2009 1:09 pm
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kiberkiller wrote:
Is there possibility of getting Astro2 scene, bigger, harder and with more enemies?

LAGLAGLAG. It already is really slow because of the MOID.


Mon Sep 21, 2009 1:39 pm
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Post Re: Astro - a mission!
Natti wrote:
kiberkiller wrote:
Is there possibility of getting Astro2 scene, bigger, harder and with more enemies?

LAGLAGLAG. It already is really slow because of the MOID.

No it isn't I am running it on a totally shitty 1.6 dual and it runs just fine for me.
(About the same frame rate as on zombie cave, 3-5 lower then on tutorial.)

On topic, so totally agreeing with the first guy.


Mon Sep 21, 2009 6:07 pm
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Post Re: Astro - a mission!
maart3n wrote:
Natti wrote:
kiberkiller wrote:
Is there possibility of getting Astro2 scene, bigger, harder and with more enemies?

LAGLAGLAG. It already is really slow because of the MOID.

No it isn't I am running it on a totally crap 1.6 dual and it runs just fine for me.
(About the same frame rate as on zombie cave, 3-5 lower then on tutorial.)

On topic, so totally agreeing with the first guy.

Hmm. With my computer that uses a AMD Athlon 3200+ processor clocked to 2,5 gHz it goes 0.5x the speed it should run at. So i think it is a laggy level. Because of the huge MOID.


Mon Sep 21, 2009 6:18 pm
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Post Re: Astro - a mission!
I believe AMD's have historically been shown to play CC worse than Intel for some strange reason. Anyway, computer specs are definitely known not to matter to Cortex, it just plays well on whatever it feels like.


Mon Sep 21, 2009 6:27 pm
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Duh102 wrote:
I believe AMD's have historically been shown to play CC worse than Intel for some strange reason. Anyway, computer specs are definitely known not to matter to Cortex, it just plays well on whatever it feels like.

AMD's? Suck? At running Cortex? I WANT AN INTEEEL!!!
On-topic: I think this is a good map for testing different mods. What do you use this map for?


Mon Sep 21, 2009 6:36 pm
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Post Re: Astro - a mission!
Natti wrote:
Duh102 wrote:
I believe AMD's have historically been shown to play CC worse than Intel for some strange reason. Anyway, computer specs are definitely known not to matter to Cortex, it just plays well on whatever it feels like.

AMD's? Suck? At running Cortex? I WANT AN INTEEEL!!!
On-topic: I think this is a good map for testing different mods. What do you use this map for?

This man is so totally speaking the truth, there is everything in it:
High rate of fire for a lot of enemy's at a time.
Long range to take them down before they see you.
Heck I even used it to test the darkstorm pack.

Awesome map, man.
Sorry we had to bump the thread.


Tue Sep 22, 2009 6:02 pm
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Post Re: Astro - a mission!
maart3n wrote:
Natti wrote:
Duh102 wrote:
I believe AMD's have historically been shown to play CC worse than Intel for some strange reason. Anyway, computer specs are definitely known not to matter to Cortex, it just plays well on whatever it feels like.

AMD's? Suck? At running Cortex? I WANT AN INTEEEL!!!
On-topic: I think this is a good map for testing different mods. What do you use this map for?

This man is so totally speaking the truth, there is everything in it:
High rate of fire for a lot of enemy's at a time.
Long range to take them down before they see you.
Heck I even used it to test the darkstorm pack.

Awesome map, man.
Sorry we had to bump the thread.


The hidden fun in this level is the stealth, i love to "WIN" this scene by using DarkStorm Shinobi (Light Actor) and Tools AND TOOLS ONLY, no weapons allowed.
Really fun.


Thu Sep 24, 2009 1:45 pm
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kiberkiller wrote:

The hidden fun in this level is the stealth, i love to "WIN" this scene by using DarkStorm Shinobi (Light Actor) and Tools AND TOOLS ONLY, no weapons allowed.
Really fun.

I think it's even better to go with an UniTech Night Ops with katana and shuriken :grin:


Thu Sep 24, 2009 3:50 pm
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Post Re: Astro - a mission!
Natti wrote:
kiberkiller wrote:

The hidden fun in this level is the stealth, i love to "WIN" this scene by using DarkStorm Shinobi (Light Actor) and Tools AND TOOLS ONLY, no weapons allowed.
Really fun.

I think it's even better to go with an UniTech Night Ops with katana and shuriken :grin:


They are too powerful against vanila actors and shuriken is a ranged weapon, making 'WIN' easier.


Thu Sep 24, 2009 11:08 pm
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Post Re: Astro - a mission!
kiberkiller wrote:
Natti wrote:
kiberkiller wrote:

The hidden fun in this level is the stealth, i love to "WIN" this scene by using DarkStorm Shinobi (Light Actor) and Tools AND TOOLS ONLY, no weapons allowed.
Really fun.

I think it's even better to go with an UniTech Night Ops with katana and shuriken :grin:


They are too powerful against vanila actors and shuriken is a ranged weapon, making 'WIN' easier.

But you need some skill to use the shuriken. And it won't kill your enemies with one "shot". And when you are going against a heavily armed ronin with only katana? You think it's too easy?


Fri Sep 25, 2009 1:16 pm
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