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 Experimental Dummy Vehicles (2013-01-03: R12) 
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Experimental Dummy Vehicles
A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards.


Fri Sep 18, 2009 7:41 pm
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Post Re: Experimental Dummy Vehicles
Lizard wrote:
A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards.
Just set the AimRange to pi/2 if you want to be able to aim straight up with a crab.


Fri Sep 18, 2009 8:05 pm
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You can? Didn't know that...


Fri Sep 18, 2009 9:32 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Experimental Dummy Vehicles
Just played this.

Very, very good. Suspension is excellent.


Sat Sep 19, 2009 4:11 am
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Post Re: Experimental Dummy Vehicles
Abdul Alhazred wrote:
Lizard wrote:
A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards.
Just set the AimRange to pi/2 if you want to be able to aim straight up with a crab.


So if I wanted to aim... backwards, Then Pi would be my number? :grin:


Sat Sep 19, 2009 4:16 am
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whats all this Pi we are talking about now... bah who cares I can't even do my own lua... Good job on the tank thing however I would like to see it have a high velocity cannon (like a real cannon) or maybe a rail gun... also could you make the tank gib from like a grenade or bomb so it could be easily transported by airship)


Sat Sep 19, 2009 4:35 am
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I'm sick of Dummy Frankenstein appearance mods, (edit:no longer applies to the mod) but the scripted functions here are amazing.
And I will never understand them.


Last edited by Azukki on Sat Mar 06, 2010 10:43 am, edited 1 time in total.



Sun Sep 20, 2009 1:58 am
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Post Re: Experimental Dummy Vehicles
This is nice! I love the car. Are you going to add onto this?


Sun Sep 20, 2009 2:17 am
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pieman280 wrote:
This is nice! I love the car. Are you going to add onto this?
Planning to some work on the sprites, make another mission and maybe add a version of the armored car with different weapons, but I'm working on some other things at the moment so it will take a while.


Sun Sep 20, 2009 12:23 pm
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Post Re: Experimental Dummy Vehicles
Azukki wrote:
I'm sick of Dummy Frankenstein appearance mods, but the scripted functions here are amazing.
And I will never understand them.

The code for the car is actually pretty simple, apply downward force to the wheels, and move the body above them.


Sun Sep 20, 2009 3:14 pm
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Roon3 wrote:
The code for the car is actually pretty simple, apply downward force to the wheels, and move the body above them.
Simple, but still complex enough to be misunderstood I see.


Sun Sep 20, 2009 4:46 pm
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I really love the armored car, makes for a fun support option when you are getting overrun.

Might I suggest a Gears of War Centuar tank esque-look for it if you decide to resprite? Honestly that's the first thought that popped into my head when I saw your armored car, course it has 6 wheels but hey, that looks even cooler. Not to mention the main gun feels a bit...weak, not to say it is but I was hoping for a roaring cannon of a gun.

Either way, this is a wonderful innovation and really hope to see gunships and wheeled vehicles springing up in mods sometime soon.


Sun Sep 20, 2009 7:11 pm
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Oh god, you just reminded me of Gears of Awesome... *shivers*

A tank would be a good idea, although I don't quite see how the tank treads would work... I know the mammoth tank had tank treads, but those are kinda messed up. If we could find a ways to make Actual treads, though...


Mon Sep 21, 2009 3:03 am
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the APC reminds me of the R.A.T from Metal Arms: Glitch in the System. and that is awesome :D


Mon Sep 21, 2009 5:36 am
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Post Re: Experimental Dummy Vehicles
Updated: New mission, better sprites and lots of bug fixes.

Also, I was probably wrong about this:
Abdul Alhazred wrote:
Geti wrote:
you might want to use moveoutofterrain rather than erasefromterrain.
Already tried it, but it never worked.
I suspect terrain destruction is reduced slightly if moveoutofterrain is applide every frame.


Thu Oct 08, 2009 9:16 pm
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