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The Haunted Shadow
Joined: Sun Aug 02, 2009 8:16 pm Posts: 32 Location: Cyberspace
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Shadow Faction 2
After a fleet of dummies were caught on earth, scientists undergoed project pulse. They re-sprited and re-tuned the default dummy and called it the "RK" meaning "Rapid Killer". After extensive research back on earth, scientists have managed to create a new technology. Pulse which is what was aimed for, is a system that can not be seen by the naked eye, but what it does is amazing. It sucks in air and heats it up and instantly fire it back out. This is the principal behing the Pulse Rifle and Jetpacks and the Rocket. The grenade launcher fires 5 grenades at a time. Each grenade contains super heated white air and can do a lot of damage. ! Not many things can destroy the guards because of the high structural integrity. Only the pulse series are able to destroy these bots! Please download and test. I know it can be OP but I think it is better than last time. Thankyou ! Pictures are coming!
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Fri Sep 18, 2009 6:24 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Shadow Faction 2
No pics, no clicks. Post pictures of your mod if you want people to download.
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Fri Sep 18, 2009 6:35 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Shadow Faction 2
da rulez wrote: These are a work in progress. Expect more to pop up in the near future, and keep updated on what does and doesn't go in this forum. Read the forum rules if you don't know what Mild and Moderate Offenses are. Things you should know:This forum is for posting MODS ONLY, including WIPs. Scenes go in scenes. Questions about mods go into Mod Making. Questions about scenes go into Scene Making.
- Do not post other people's old mods any more. All of the ones that existed were restored.
Mild Offenses- Posting off-topic. This includes posting something that belongs in Mod Making.
- Posting about your mod(s) in another person's topic(s).
- Posting a finished mod/scene without pictures and a decent (at least one paragraph) description.
- Posting a mod that doesn't work. (ex: user must move/change files to make it work)
- Posting a mod not in an RTE.
Moderate Offenses- Giving somebody's mod a comment that is fully negative. If you want to say the mod needs improvement, tell them how they should improve it. This will vary from warning to ban depending on how rude you are about it.
- Posting in a thread just to say you're first and/or you have just downloaded it.
To quote da rulez
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Fri Sep 18, 2009 6:48 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Shadow Faction 2
Cannot load Base.rte/Effects/Glows/WhiteSmall
Other than that, looks like a black and white dummy faction.
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Fri Sep 18, 2009 7:06 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Shadow Faction 2
[file removed of server]no longer
Last edited by NaXx on Tue Sep 22, 2009 11:11 am, edited 1 time in total.
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Fri Sep 18, 2009 8:05 pm |
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The Haunted Shadow
Joined: Sun Aug 02, 2009 8:16 pm Posts: 32 Location: Cyberspace
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Re: Shadow Faction 2
Download is back online!
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Fri Sep 18, 2009 10:14 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Shadow Faction 2
But the pictures aren't!
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Fri Sep 18, 2009 10:30 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Shadow Faction 2
FilePath = Base.rte/Effects/Glows/WhiteSmall.bmp This item is not real in Mac b23. Also! Shadow.rte/Devices/Weapons/Rifles/Acid Rifle.ini at line 14 refers to "ACHC Green," which does not exist.
Sir, your mod is broken, and a minor offense to begin with.
Edit: (I appear to hate myself, I am fixing someone's mod in my own time) THERE IS NO "nuke.wav" IN BASE.RTE
Update: No, nevermind, it's not worth my time to fix it. Commenting out the acid rifle makes the nuke break. I've just dropped both of them.
Got it "playable" though. if you will interpret "playable" to mean "can load." I would not use this faction, my own micromods are more overpowered anyway. The SMG looks a bit crappy. The Semi-enhanced SMG is more of less a lazor blast. The grenade is way too powerful, and you throw it faster than most artillery. The Sniper Insta-kills a dreadnought. The pulse rifle is like a sniper, but fires faster than the gatteling gun. WHAT THE HELL, the, pulse launcher obliterates Tutorial. The Dread-clone has a gun that has been scaled to a bajollion rpm, and the shells rape everything. The ship/nuke is far too laggy, relative to the pretty weak damage it deals. EVERYTHING DIES AS A BOMB.
This mod need a LOT of work before it's either even pretending to be balanced, or fun. There is not enough time to play the sounds at the speed you are firing bullets, your bullet cases are better than a heavy digger, and the mod is still broken. If your normal guns are this overpowered, I do not really want to see the nuke.
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Fri Sep 18, 2009 10:51 pm |
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sock
Joined: Thu Apr 02, 2009 6:37 am Posts: 25 Location: yes.
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Re: Shadow Faction 2
The Haunted Shadow wrote: Undergoed Really?
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Sat Sep 19, 2009 4:46 am |
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The Haunted Shadow
Joined: Sun Aug 02, 2009 8:16 pm Posts: 32 Location: Cyberspace
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Re: Shadow Faction 2
Ok thanks for the feedback, I forgot to pack the rest of the files, I was in a bit of a hurry.
Most of your posts are fully negative, the rules say you must post 1 positive. Now who is breaking the rules?
Thankyou.
Download is being removed until further notice.
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Sat Sep 19, 2009 11:01 am |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Shadow Faction 2
PhantomAGN was telling you what is wrong with your mod. How do you expect to get constructive criticism if you remove the download link?
Last edited by shadow on Sat Sep 19, 2009 11:28 am, edited 1 time in total.
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Sat Sep 19, 2009 11:08 am |
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The Haunted Shadow
Joined: Sun Aug 02, 2009 8:16 pm Posts: 32 Location: Cyberspace
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Re: Shadow Faction 2
For one everyone thinks it is fudge! and tbth I can't sprite from scratch unless ppl want to see a box for a head! I have tried my very best and I guess I am not as good as I used to be pre-build 23!
I will put the link back up when I have got everything packed right. I am taking a lot into consideration from PhantomAGN.
So yh!
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Sat Sep 19, 2009 11:18 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Shadow Faction 2
I'm going to move this to mod making until you've fixed this. And you should know by now we don't give positive criticism easily.
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Sat Sep 19, 2009 11:22 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Shadow Faction 2
The Haunted Shadow wrote: Most of your posts are fully negative, the rules say you must post 1 positive. Note that I am not giving you my personal opinion, I'm just stating facts. I did this mostly for the benefit of everyone who wanted to know what was in this mod, but was put off by the lack of description and/or pictures. Don't feel discouraged, you've at least got quantity. If you can transform some of this to quality, god on you. That said, you may get lots of flack because the mod is not particularly original. I suggest that you diverge from making "more powerful dummies" and perhaps just expand on their armory. For instance, guns that do not exist yet.
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Sat Sep 19, 2009 6:50 pm |
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