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			| Arnkh 
					Joined: Sun Nov 16, 2008 6:04 am
 Posts: 29
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesOK, the normal grabbity gun works fine, but I have a question: is there any way to make it hold stuff further away from actor? It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever. 
 
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			| Sun Sep 13, 2009 2:44 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedPhys Cannon is fixed, and I made a module icon. Arnkh wrote: It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever.Well, howdy Mr. Engine and Mrs. Door! Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts? Other than that, all other bugs have been fixed. Except for the grass thing.
 
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			| Sun Sep 13, 2009 3:52 pm | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedYay! Now I can toss the zombies themselves, without having to wait for them to throw the Blue Bombs. Also, one of those Combine Energy orbs would go perfect with these two pieces of win. 
 
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			| Sun Sep 13, 2009 3:55 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedOh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it.  
 
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			| Sun Sep 13, 2009 3:58 pm | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixedthats still a good idea though, making a half life 2 mod, anyways thanks much for the update  
 
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			| Sun Sep 13, 2009 4:18 pm | 
					
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			| Arnkh 
					Joined: Sun Nov 16, 2008 6:04 am
 Posts: 29
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedCaveCricket48 wrote: Well, howdy Mr. Engine and Mrs. Door!
It rarely even comes to this, it's usually like "OH HAI! O_O" and you die. CaveCricket48 wrote: Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts?Would be great. Also, maybe it should be able to pick up only one item/actor? Because when you grab two actors, they collide messily and whatever they were carrying explode and you die.  ...I feel the need for some sort of assault crate, that you can stuff with actors, smash through the enemy wall/just toss towards the enemy base using grabbity gun and raise hell inside.
 
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			| Sun Sep 13, 2009 5:29 pm | 
					
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			| madmax 
					Joined: Sun Apr 22, 2007 8:01 pm
 Posts: 378
 Location: Nomadic
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedI love pummeling zombies with their own brothers. 
 
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			| Sun Sep 13, 2009 5:30 pm | 
					
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			| kingzogre 
					Joined: Mon Sep 14, 2009 2:17 am
 Posts: 6
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedI love HL2, so I already know I'll love this. 
 
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			| Mon Sep 14, 2009 2:58 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: HL2 Gravity GunBe carefull with spam, boy, rules are for all of us. I love this tool so much, but the sprite can use more shading...
 
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			| Mon Sep 14, 2009 12:01 pm | 
					
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			| ZevN47 
					Joined: Fri Mar 13, 2009 2:31 am
 Posts: 217
 Location: Earth... I think
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedDon't give this to AI ... weird stuff happens... 
 
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			| Mon Sep 14, 2009 3:30 pm | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedThis mod, while the ish, could do with a higher ROF. 
 
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			| Mon Sep 14, 2009 4:02 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixedwutabgfan1990 - What's "ish?" I also think the ROF is good at where it is.
 I'm planning to make HL2 props that you can fling in the form of held-devices. I need a few ideas for the types of props. I'm already doing a crate and circular saw.
 
 
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			| Tue Sep 15, 2009 3:53 am | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedYou should make a bunker module out of one of those anti-zombie blades you find, you know, the big fan, that you can duck under, I think they are in ravenholme, or w/e. 
 
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			| Tue Sep 15, 2009 4:07 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update (9-17-09) More Pickup Capabilities!Update. Both the Grav Gun and Phys Cannon can pick up Emitters and MOSRotatings in addition to Actors and Devices. Now you can have more fun messing around.    
 
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			| Fri Sep 18, 2009 3:13 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon FixedCaveCricket48 wrote: Oh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it.  Hoppers. Easily the coolest thing (besides the Gravity Gun) to come out of HL2. Little claw mine, when it detects an enemy nearby it shoots a ridiculous mass particle downwards that flings it up in the air.
 
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			| Fri Sep 18, 2009 8:49 am | 
					
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