View unanswered posts | View active topics It is currently Fri Nov 01, 2024 6:02 am



Reply to topic  [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next
 HL2 Gravity Guns *Build 32 compatible 
Author Message
User avatar

Joined: Sun Nov 16, 2008 6:04 am
Posts: 29
Reply with quote
Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
OK, the normal grabbity gun works fine, but I have a question: is there any way to make it hold stuff further away from actor? It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever.


Sun Sep 13, 2009 2:44 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
Phys Cannon is fixed, and I made a module icon.

Arnkh wrote:
It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever.

Well, howdy Mr. Engine and Mrs. Door!
Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts? Other than that, all other bugs have been fixed. Except for the grass thing.


Sun Sep 13, 2009 3:52 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
Yay! Now I can toss the zombies themselves, without having to wait for them to throw the Blue Bombs. Also, one of those Combine Energy orbs would go perfect with these two pieces of win.


Sun Sep 13, 2009 3:55 pm
Profile YIM
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
Oh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it. :P


Sun Sep 13, 2009 3:58 pm
Profile
User avatar

Joined: Fri May 08, 2009 1:39 am
Posts: 482
Location: Playing a children's card game
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
thats still a good idea though, making a half life 2 mod, anyways thanks much for the update :D


Sun Sep 13, 2009 4:18 pm
Profile
User avatar

Joined: Sun Nov 16, 2008 6:04 am
Posts: 29
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
CaveCricket48 wrote:
Well, howdy Mr. Engine and Mrs. Door!

It rarely even comes to this, it's usually like "OH HAI! O_O" and you die.

CaveCricket48 wrote:
Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts?


Would be great.
Also, maybe it should be able to pick up only one item/actor? Because when you grab two actors, they collide messily and whatever they were carrying explode and you die.


...I feel the need for some sort of assault crate, that you can stuff with actors, smash through the enemy wall/just toss towards the enemy base using grabbity gun and raise hell inside.


Sun Sep 13, 2009 5:29 pm
Profile
User avatar

Joined: Sun Apr 22, 2007 8:01 pm
Posts: 378
Location: Nomadic
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
I love pummeling zombies with their own brothers.


Sun Sep 13, 2009 5:30 pm
Profile
User avatar

Joined: Mon Sep 14, 2009 2:17 am
Posts: 6
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
I love HL2, so I already know I'll love this.


Mon Sep 14, 2009 2:58 am
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: HL2 Gravity Gun
hax wrote:
FINE


Be carefull with spam, boy, rules are for all of us.
I love this tool so much, but the sprite can use more shading...


Mon Sep 14, 2009 12:01 pm
Profile
User avatar

Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
Don't give this to AI ... weird stuff happens...


Mon Sep 14, 2009 3:30 pm
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
This mod, while the ish, could do with a higher ROF.


Mon Sep 14, 2009 4:02 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
wutabgfan1990 - What's "ish?" I also think the ROF is good at where it is.

I'm planning to make HL2 props that you can fling in the form of held-devices. I need a few ideas for the types of props. I'm already doing a crate and circular saw.


Tue Sep 15, 2009 3:53 am
Profile
User avatar

Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
You should make a bunker module out of one of those anti-zombie blades you find, you know, the big fan, that you can duck under, I think they are in ravenholme, or w/e.


Tue Sep 15, 2009 4:07 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-17-09) More Pickup Capabilities!
Update. Both the Grav Gun and Phys Cannon can pick up Emitters and MOSRotatings in addition to Actors and Devices. Now you can have more fun messing around. :)
Image


Fri Sep 18, 2009 3:13 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed
CaveCricket48 wrote:
Oh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it. :P

Hoppers.
Easily the coolest thing (besides the Gravity Gun) to come out of HL2.
Little claw mine, when it detects an enemy nearby it shoots a ridiculous mass particle downwards that flings it up in the air.


Fri Sep 18, 2009 8:49 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 14 Queries | GZIP : Off ]