Author |
Message |
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
flame code help
hey guys, its me, I was wondering if you could help.
Im making a pryo pack, and need to find out how to make a special type of flamer, that shoots napalm. For those of you who play fallout 3, it would be like a heavy incinerator..... but the only flamers i have shoot steady sprays, and the fireballs are not big enough.
any suggestions?
|
Tue Sep 15, 2009 1:20 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: flame code help
So you want a fireball launcher, or a napalm gun? Fireballs are easy enough, just make an AEmitter with a contact explosion. Napalm gun, copy the heavy flamer and decrease or zero the AirResistance.
|
Tue Sep 15, 2009 1:31 am |
|
|
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
Re: flame code help
the amazing duh 102 to the rescue, thanks much, i would want something like the heavy incinerator form fallout 3 broken steel that lobs a ball of fuel to set the guy on fire
|
Tue Sep 15, 2009 1:58 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: flame code help
Solid or liquid fuel?
|
Tue Sep 15, 2009 1:59 am |
|
|
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
Re: flame code help
liquid fuel that is stored in little tank, ill show you my concept sketch of it that i made in french class, just let me find out how to scan thing with my new scanner thingy
here's my doodle errr concept art, its not very complete tho
Attachments:
File comment: hahaha
pyro.jpg [ 70.61 KiB | Viewed 2890 times ]
|
Tue Sep 15, 2009 2:02 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: flame code help
wiffles wrote: the amazing duh 102 I feel all fuzzy inside Ok, so you want a fireball gun (one single explosion that throws fire everywhere)? Then making an AEmitter would likely be your best best. Copy the emitter for, say, the main engine of the rocket but make all emissions to not affect the emitter, then give it a GibImpulseLimit of very low (0.0001-ish) and give it gibs akin to the napalm grenade.
|
Tue Sep 15, 2009 2:45 am |
|
|
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
Re: flame code help
thanks much, ill give that a try. I still have others to learn how to make, but they can wait untill im done the ones i can do Quote: I feel all fuzzy inside That's probably because you have helped me on all of my mods so far (lol) now i need to return the favor... crap
|
Tue Sep 15, 2009 3:02 am |
|
|
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: flame code help
I just want to say one thing... I'm currently making a napalm gun too so I've found that if you lua it right you can make a flame ball that has lots of little flames (MOSParticle) that can stick to the actors it hits (make them on fire) and burn them by decreasing the health... adds an interesting effect if you do it right this is more realistic than having an actor suddenly just EXPLODE from a flamethrower because a flamethrower does not throw explosive rounds it throws fuel I hope it helps! Good luck
|
Tue Sep 15, 2009 3:17 pm |
|
|
neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
|
Re: flame code help
I wait for a release. Good luck. I think I can't really help. Quote: ill show you my concept sketch of it that i made in french class You hurt me.
|
Tue Sep 15, 2009 7:40 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: flame code help
wiffles wrote: That's probably because you have helped me on all of my mods so far I have? I get around more than I thought...
|
Tue Sep 15, 2009 10:14 pm |
|
|
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
Re: flame code help
Quote: You hurt me. you have not seen my french class, so i can not have hurt you :p @ZevN47, thanks much for the suggestion, sound like a good idea to me
|
Tue Sep 15, 2009 10:44 pm |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: flame code help
wiffles wrote: Quote: You hurt me. you have not seen my french class, so i can not have hurt you :p It was a joke, look at his avatar. :/
|
Wed Sep 16, 2009 12:36 am |
|
|
|