| Author | Message | 
        
			| Point.blank 
					Joined: Sat May 02, 2009 4:52 am
 Posts: 254
   |   Re: HL2 Gravity GunGottta love one-word replies. Anyways, this reminds me of the telekinesis, except it's just pick up/throw/drop. Awesome.
 
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			| Sat Sep 12, 2009 9:24 pm | 
					
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			| FlipingShells 
					Joined: Sat Sep 05, 2009 6:16 am
 Posts: 9
   |   Re: HL2 Gravity GunWow, thats really awesome. I have been waiting for something like this.Great job!
 
 
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			| Sat Sep 12, 2009 10:38 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: HL2 Gravity GunNice. It's like the TK clone, but simplified and in device form.
 But I don't like how the launch speed isn't dependent on the mass of the held object.
 Bombs should be sent flying faster, zombies as they are, and heavy soldiers barely tossed.
 I only bring this up because it'd be awesomer to launch bombs in general at speeds causing their detonation on impact.
 
 If you would replicate the pulling effect of the HL2 GG, that would also improve it.
 
 Also, consider setting the targets to not collide with the operator of the device.
 
 
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			| Sat Sep 12, 2009 11:42 pm | 
					
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			| madmax 
					Joined: Sun Apr 22, 2007 8:01 pm
 Posts: 378
 Location: Nomadic
   |   Re: HL2 Gravity GunI demand a stronger version of this like the one you get at the end of HL2. 
 
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			| Sun Sep 13, 2009 12:18 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesUpdated. Fixed the launching power issue, made bullets invisible, and added the Phys Cannon. 
 
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			| Sun Sep 13, 2009 3:17 am | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixesgrr you put up a new one the moment i finish dling the old one    will edit later after to update my post. ninja.....
 
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			| Sun Sep 13, 2009 3:21 am | 
					
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			| madmax 
					Joined: Sun Apr 22, 2007 8:01 pm
 Posts: 378
 Location: Nomadic
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesGravity cannon doesn't seem to work for me, it doesn't even pick up grenades. 
 
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			| Sun Sep 13, 2009 3:32 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixesmadmax: That's a bug that happens when you start a skirmish battle with a grav gun. Just drop it and pick it up. 
 
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			| Sun Sep 13, 2009 3:49 am | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixesoops shoulda edited my post before, oh well here we go: really fun to play with, but both the gun and the cannon are incapable of pulling things if they are hidden by grass...... anyways, i finally found a suitable weapon to shoot my stupid nades    the blast radius is far enough away now
 
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			| Sun Sep 13, 2009 3:57 am | 
					
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			| Darkhunter21 
					Joined: Sat Feb 28, 2009 11:06 pm
 Posts: 69
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixesphys cannon needs to kill them when you throw them 
 
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			| Sun Sep 13, 2009 4:42 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesYeah its too weak. 
 
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			| Sun Sep 13, 2009 4:58 am | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesI've learned some fun lua from this interesting and simple tool, thanks a ton.Want to make it fire faster? Go to the lua script, and change where it says;
 "actor.Vel = self.Vel / 2;" (third-to-last paragraph)
 and
 "item.Vel = self.Vel / 2;" (second-to-last paragraph)
 to something like
 "self.Vel * 4;"
 This makes it fire faster, and pull things around faster, this makes most grenades explode on impact.
 Have a ball. You might also do some cloning and renaming, I've made a 2x, 4x, and 10x version for lolz.
 I actually don't know if the new version is the same, I guess I'll go look.
 
 
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			| Sun Sep 13, 2009 5:41 am | 
					
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			| Arnkh 
					Joined: Sun Nov 16, 2008 6:04 am
 Posts: 29
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesDoesn't work for me no matter what I do. I tried dropping it, was helped to drop it, ordered new actor with it - just doesn't pick stuff up at all.  
 
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			| Sun Sep 13, 2009 6:16 am | 
					
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			| ShnitzelKiller 
					Joined: Sun Mar 22, 2009 7:30 am
 Posts: 168
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesCan we have Gordon Freeman with this mod pack? Or perhaps Cow-orker jim? 
 
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			| Sun Sep 13, 2009 6:50 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug FixesCan you make this thing pull stuff from a short range?
 I'd say something simple as a negative mass pixel tracer spam would do the job.
 No Lua involved.
 
 
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			| Sun Sep 13, 2009 11:00 am | 
					
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