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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Terminators?
Anyone make any Terminators yet? I've been craving to play as a T-600 for so damn long. How badass would this be atop a large pile of rubble? I shudder at the thought of such badassery.
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Sun Sep 06, 2009 10:28 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Terminators?
Only marginally badass.
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Mon Sep 07, 2009 12:03 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Terminators?
Yet one-up guy fails to give any example of higher badassery, that's laughable.
I've yet to see more badass, so I'm adamant to my opinion.
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Mon Sep 07, 2009 1:04 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Terminators?
Absence of evidence is equal evidence of absence.
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Mon Sep 07, 2009 1:39 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Terminators?
Forget that guy, I'll tell you the truth, the brain of the skynet.rte proyect, sadly, have changed of game to develop his skills, so without queen the nest screws off.
its a very cool idea and fits very well with cc but nobody wants to take the leadership, even with so many modders liking that idea...
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Mon Sep 07, 2009 9:42 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Terminators?
Ah, I see, well that really bites, I remember viewing that thread and wondering why it wasn't released. Welp, hopefully somebody will pick up where he left off. Can never have too many killer robots.
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Mon Sep 07, 2009 9:59 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Terminators?
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Tue Sep 08, 2009 10:58 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Terminators?
Ohg! for love of Arnold! stop anouncing your sprites! that's cruel spam [edit]: even considering I love them
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Wed Sep 09, 2009 4:32 pm |
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Commander Clark
Joined: Fri Apr 02, 2010 5:13 pm Posts: 23
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Re: Terminators?
If you're going to make a terminator, it should have many (Flesh) attachable layers on top of the skeleton-y robot part. It should slowly gib the layers off as it gets more damaged, and then finally it'll look like a robot.
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Sat Apr 17, 2010 1:57 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Terminators?
Check out the human resistance mod theyve got arnold t9000 in it.
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Sat Apr 17, 2010 3:19 am |
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Ivan
Joined: Thu Mar 04, 2010 3:21 am Posts: 28 Location: Chicago
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Re: Terminators?
i think it should be more like the bad guy in terminator 2, with the melty metal stuff
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Sat Apr 17, 2010 3:46 am |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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Re: Terminators?
that's impossible to code
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Sat Apr 17, 2010 3:47 am |
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Ivan
Joined: Thu Mar 04, 2010 3:21 am Posts: 28 Location: Chicago
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Re: Terminators?
i figured
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Sat Apr 17, 2010 4:00 am |
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