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 Unmanned Aerial Vehicles (B23 only) 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Wow, you beat my humvee code in stability. Bit of a question, how well does your vehicle code work at high speeds?

That said, I'm requesting permission to make a UAV that can launch the Jericho missile based off your code.


Mon Sep 07, 2009 6:17 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
The sprites for the Jericho UAV are already done, if it's any incentive. :P

Image
Image


Mon Sep 07, 2009 6:21 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Sure, and that sprite looks great. I don't have the time to work on it my self at the moment, but if you want to please feel free to add it. If you attach a version that includes the Jericho here I will add it to the main page.

The armored car is not fast like a race car, but it can still be several times faster than a walking AHuman.

Edit: A self.Vel.Magnitude up to 20 is OK on rough terrain but the suspension starts to look a bit funny at those speeds. This thing is still in the experimental stages so that might change in the future.


Last edited by Abdul Alhazred on Mon Sep 07, 2009 8:25 pm, edited 1 time in total.



Mon Sep 07, 2009 8:09 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Time to get to work.


Mon Sep 07, 2009 8:22 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Magnitude? I thought the wheels worked by AngularVel...

No matter what, I cant figure out how to make the body adjust to the wheels and the wheels to the terrain, so I'm waiting to see the code to try it on my car.


Mon Sep 07, 2009 8:48 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Could you release that armored car and let other devs work with it? That kind of stability and perfection could be implemented in so many places.


Tue Sep 08, 2009 5:50 am
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Who's a dev? Other devs? You mean other mod makers right?


Tue Sep 08, 2009 2:44 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Mod makers can be said as devs I think. : 3
I mean we are infact developing something.

Probably a more official name for a mod maker is Modification Developer? : P


Tue Sep 08, 2009 5:24 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
numgun wrote:
Probably a more official name for a mod maker is Modification Developer? : P

OR we could use this totaly new name called modder?
:P


Tue Sep 08, 2009 5:32 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
vagyr wrote:
numgun wrote:
Probably a more official name for a mod maker is Modification Developer? : P

OR we could use this totaly new name called modder?
:P


HURR DURR :D

HURF DURF WARNED


Tue Sep 08, 2009 5:48 pm
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Post Re: Unmanned Aerial Vehicles (Updated 2009-09-01)
Yeah sorry I meant other mod makers.


Wed Sep 09, 2009 12:15 am
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Post Re: Unmanned Aerial Vehicles (Updated again 2009-09-12)
Updated; see front page for details.

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Sat Sep 12, 2009 3:43 pm
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Post Re: Unmanned Aerial Vehicles (Updated again 2009-09-12)
wooo, in hud maps, hacky edition.
makes bombing raids more tactical.


Sat Sep 12, 2009 4:58 pm
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Post Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
Hacky indeed, especially the version for maps that x-wrap since it has to scroll.

mbbird wrote:
Could you release that armored car and let other devs work with it? That kind of stability and perfection could be implemented in so many places.
It is far from perfect, but the worst of the problems are now solved so you can expect a release in the not too distant future.


Anyway, it is now possible to air-deliver Deathbringer's awesome Jericho missile.


Mon Sep 14, 2009 10:41 pm
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Post Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
Yay one of my favorite missiles with one of my favorite planes ^^ WIN!

however I edited the Jericho to make a homing one you might want to look into that... (page 6 Jericho thread)... I'll be making this have that one but If you want to that would be cool
Abdul Alhazred wrote:
ZevN47 wrote:
I'm liking the idea of porta-AA and I think the planes should have contrails.
I agree about the contrails, but all my attempts failed because of what happens with the emitters when the sprite is flipped. Would be interesting to see what you come up with though. The AA turrets are Crabs, so you can easily make them walk using the legs from the Turret controller.


Ok I'm still working on this... your right about the Flipping, Flipping :grin:


Tue Sep 15, 2009 2:59 pm
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