| Author | Message | 
        
			| dathimar911 
					Joined: Mon Mar 17, 2008 8:05 am
 Posts: 2
 Location: Earth
   |   District 9 ModWell, I just saw the movie District 9; and I thought to myself. "This would be awesome in Cortex Command" If anyone with the skill and spare time can make the weapons and actors, maybe even that dropship: Please do it. I'd really like to see that one-shot-blue-laz0r insta gibber, and the orange vwoosh gun that made people go FLYING, without wounding them in launch. Hey, maybe you can even put in that mech that can catch & throw back bullets. I hope I'm not the only one who wishes to see this in Cortex Command.  
 
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			| Sat Sep 05, 2009 10:12 am | 
					
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			| joost1120 
					Joined: Fri Aug 15, 2008 6:17 pm
 Posts: 318
   |   Re: District 9 ModThose guns you mentioned are already in the game. Check lafe's stuff and Someone ( I guess shook or numgun) made a insta gib laser gun. 
 
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			| Sat Sep 05, 2009 2:42 pm | 
					
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			| moocow9000 
					Joined: Wed Sep 02, 2009 1:45 am
 Posts: 40
 Location: Houston, TX
   |   Re: District 9 ModIn the Lua Guns pack, there's an instagib pistol. I don't know if there's an instagib laz0r anywhere, but there definitely is a pistol here's a link to the Lua Guns:  viewtopic.php?f=61&t=14316
 
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			| Tue Sep 08, 2009 12:09 am | 
					
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			| Manticore 
					Joined: Tue Nov 18, 2008 1:03 am
 Posts: 342
 Location: Spathiwa
   |   Re: District 9 Modit would be cool to have prawns, mnu and some sprited weapons though 
 
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			| Tue Sep 08, 2009 3:26 am | 
					
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			| gtaiiilc 
					Joined: Wed Dec 13, 2006 12:10 am
 Posts: 562
 Location: Termina
   |   Re: District 9 ModI don't know if I will be able to finish it but I am working on the "Prawn Power Armor" I can't sprite so at the moment I am using a bunch of butchered up sprites from the sprite dump and some mods so I can get the offsets set up right     . But if I get far enough with it I would like some one to sprite it if they can, I would also like to use Lua to make the shoulder mounted molter, Arc gun, the machine gun, and anything else I am forgetting. clear references are hard to find I am having to make a rough easement for the scale  
 
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			| Wed Sep 09, 2009 9:25 pm | 
					
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			| Dr. Evil 
					Joined: Mon Aug 17, 2009 3:00 am
 Posts: 242
 Location: The Great White North
   |   Re: District 9 ModNo kidding. I was just trying to figure out how the best way to work district 9 into CC. 
 
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			| Wed Sep 16, 2009 3:45 am | 
					
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			| Tap 
					Joined: Sun Sep 13, 2009 8:18 pm
 Posts: 15
   |   Re: District 9 Modi have made a mech that looks like the robot from district. but its just the panzor from armrobotics sprited and no steam coming out. pretty cool tho. 
 
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			| Wed Oct 14, 2009 2:53 am | 
					
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			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: District 9 ModWhy hello there. 
 
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			| Wed Oct 14, 2009 12:44 pm | 
					
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			| Tap 
					Joined: Sun Sep 13, 2009 8:18 pm
 Posts: 15
   |   Re: District 9 Modin the movie, he looks more fat then taller. 
 
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			| Tue Oct 27, 2009 6:31 am | 
					
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			| Methelina 
					Joined: Wed May 20, 2009 9:59 pm
 Posts: 111
 Location: Megastructure
   |   Re: District 9 Mod
 
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			| Wed Aug 10, 2011 11:59 pm | 
					
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