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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote: i love this thing it was awsome in da movie. i made my own UBER and LITE versions after downloading. This Jericho missile its a big success so please, don't rape it.
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Sun Sep 06, 2009 6:10 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Im not. I just made a version that breaks into 10 mini missiles, and one that breaks into 200.
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Sun Sep 06, 2009 6:15 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote: Im not. I just made a version that breaks into 10 mini missiles, and one that breaks into 200. That's still raping it.
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Sun Sep 06, 2009 6:31 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
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Sun Sep 06, 2009 6:32 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
It's one thing to rayp a mod to protect your CC from Epyk Lag, but another to do so to something that was already wonderful. And pretty lagless. AND FOR THE LOVE OF GOD, 1 SMILEY PER POST.
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Sun Sep 06, 2009 6:34 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them.
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Sun Sep 06, 2009 6:38 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
I was about to continue argueing with a noob, then i realized what I was doing, slapped myself, and regained my senses.
I... think something may be off with the Jericho... When fired while going fast through the air, it freaks out, spins around my guy, then shoots off in a random direction, sometimes the complete opposite way I fired it.
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Sun Sep 06, 2009 7:23 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
I noticed that for some reason that the exhaust has a spread of 3.1. This would likely be a problem. Try 0.5, it works much better.
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Sun Sep 06, 2009 7:32 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote: My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them. RAGEEEEUh, the new versions are working well. I don't like the new explosion though, too much terrain damage.
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Sun Sep 06, 2009 10:49 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Remember that post I made on Jericho firing UAVs?
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Mon Sep 07, 2009 3:27 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Lambda wrote: Remember that post I made on Jericho firing UAVs?
[img]AWESOMESAUCE[/img] Will this be controllable, just a drive by, or both?
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Mon Sep 07, 2009 3:57 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Hmm. With the permission of both creators I know the UAV code enough to do that.
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Mon Sep 07, 2009 4:56 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote: My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them. Thats the spirit! Modding mods to enhance your own gameplay is exactly how to have real fun.
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Mon Sep 07, 2009 9:07 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
mail2345 wrote: Hmm. With the permission of both creators I know the UAV code enough to do that. You have mine of course.
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Mon Sep 07, 2009 4:20 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Tony Stark would be proud.
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Tue Sep 08, 2009 8:39 pm |
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