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 The Jericho Missile MK2 (WIP) Updated 09/02/09 
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote:
i love this thing it was awsome in da movie. i made my own UBER and LITE versions after downloading. :D :D

This Jericho missile its a big success so please, don't rape it.


Sun Sep 06, 2009 6:10 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Im not. I just made a version that breaks into 10 mini missiles, and one that breaks into 200. :grin:


Sun Sep 06, 2009 6:15 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote:
Im not. I just made a version that breaks into 10 mini missiles, and one that breaks into 200. :grin:

That's still raping it.


Sun Sep 06, 2009 6:31 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Well at least im happy with it. :-P :P :razz:


Sun Sep 06, 2009 6:32 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
It's one thing to rayp a mod to protect your CC from Epyk Lag, but another to do so to something that was already wonderful. And pretty lagless. AND FOR THE LOVE OF GOD, 1 SMILEY PER POST.


Sun Sep 06, 2009 6:34 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them. :-P


Sun Sep 06, 2009 6:38 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
I was about to continue argueing with a noob, then i realized what I was doing, slapped myself, and regained my senses.

I... think something may be off with the Jericho... When fired while going fast through the air, it freaks out, spins around my guy, then shoots off in a random direction, sometimes the complete opposite way I fired it.


Sun Sep 06, 2009 7:23 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
I noticed that for some reason that the exhaust has a spread of 3.1. This would likely be a problem. Try 0.5, it works much better.


Sun Sep 06, 2009 7:32 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote:
My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them. :-P

RAGEEEE

Uh, the new versions are working well. I don't like the new explosion though, too much terrain damage.


Sun Sep 06, 2009 10:49 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Remember that post I made on Jericho firing UAVs?

Image
Image


Mon Sep 07, 2009 3:27 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Lambda wrote:
Remember that post I made on Jericho firing UAVs?

[img]AWESOMESAUCE[/img]


Will this be controllable, just a drive by, or both?


Mon Sep 07, 2009 3:57 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Hmm.
With the permission of both creators I know the UAV code enough to do that.


Mon Sep 07, 2009 4:56 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mr p0kets wrote:
My Jerichos are fine for me and i like them. and thats all that matters, because im the only onw who has them. :-P


Thats the spirit! Modding mods to enhance your own gameplay is exactly how to have real fun. :D


Mon Sep 07, 2009 9:07 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
mail2345 wrote:
Hmm.
With the permission of both creators I know the UAV code enough to do that.


You have mine of course.


Mon Sep 07, 2009 4:20 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Tony Stark would be proud.


Tue Sep 08, 2009 8:39 pm
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