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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Ok well..... Attach this to the big missile: http://pastebin.com/m44994b84Attach this to the little missile: http://pastebin.com/m5e6dce12Idk for sure if it'll work, but hey worth a try... btw, little rocket script is paul's so I'd ask him before submitting the mod.  
					
  
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			| Thu Sep 03, 2009 12:59 am | 
			
				
					 
					
					 
				  
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						The script I gave you makes the missile gib when its close to the ground, not home in or gib next to actors. 
					
  
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			| Thu Sep 03, 2009 12:57 pm | 
			
				
					 
					
					 
				    
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						You realize that like, 70 percent of that is the coalition homing rocket code right?  
					
  
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			| Thu Sep 03, 2009 9:36 pm | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Big missile is, yeah, but the little one is grif's code.  But yeah it is very similar to the uh coalition rocket launcher. 
					
  
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			| Fri Sep 04, 2009 12:14 am | 
			
				
					 
					
					 
				  
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				 deathbringer 
				
				
					 Joined: Sun Dec 21, 2008 8:16 am Posts: 293
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						 I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles.  
					
  
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			| Fri Sep 04, 2009 12:49 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						deathbringer wrote:  I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles. If it still eventually explodes, release this version. I beg of you.  
					
  
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			| Fri Sep 04, 2009 1:52 am | 
			
				
					 
					
					 
				    
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				 deathbringer 
				
				
					 Joined: Sun Dec 21, 2008 8:16 am Posts: 293
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Too late, I fixed it! And it never exploded anyway. Now the missile homes a LITTLE, but still doesn't gib by itself. I don't even know if it really homes. 
					
  
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			| Fri Sep 04, 2009 2:09 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						deathbringer wrote: Too late, I fixed it! And it never exploded anyway. Now the missile homes a LITTLE, but still doesn't gib by itself. I don't even know if it really homes.     
					
  
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			| Fri Sep 04, 2009 3:07 am | 
			
				
					 
					
					 
				    
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				 Captain Kicktar 
				
				
					 Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Love Jerichos in real life, so I'll love it in CC. I'll let you know what I think in a bit. 
					
  
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			| Fri Sep 04, 2009 12:51 pm | 
			
				
					 
					
					 
				  
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				 NaXx 
				
				
					 Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Usefull and very portable, I like portable things. Little rockets sound,  Big boomfor example...  
					
  
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			| Fri Sep 04, 2009 1:24 pm | 
			
				
					 
					
					 
				  
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						deathbringer wrote:  I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles. I laughed so ♥♥♥♥ hard, I think I woke up the whole neighborhood.  
					
  
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			| Fri Sep 04, 2009 1:42 pm | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Discardable = 0 or something or other should help with your magazine problems. 
					
  
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			| Sat Sep 05, 2009 8:55 am | 
			
				
					 
					
					 
				    
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				 madmonkey43 
				
				
					 Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						a weapon that can solve wars without even being fired? pah i prefer the weapon you only have to fire ONCE Jericho ftw     now all we need is a tony stark style actor along with an Iron man suit and the prototype version also  
					
  
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			| Sat Sep 05, 2009 4:21 pm | 
			
				
					 
					
					 
				  
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				 FlipingShells 
				
				
					 Joined: Sat Sep 05, 2009 6:16 am Posts: 9
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						Wow, that completely raped my computer with lag, but from what I can tell, that was badass, once you get the homing working this will just be awesome. Great job man. 
					
  
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			| Sun Sep 06, 2009 5:02 am | 
			
				
					 
					
					 
				  
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				 Mr p0kets 
				
				
					 Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
				 
				 
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				  Re: The Jericho Missile MK2 (WIP) Updated 09/02/09  
					
						i love this thing it was awsome in da movie. i made my own UBER and LITE versions after downloading.       
					
  
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			| Sun Sep 06, 2009 6:28 am | 
			
				
					 
					
					 
				  
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