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kennyclone
Joined: Mon Jan 21, 2008 8:25 pm Posts: 57
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Re: Diseasequest
Raintail99 wrote: I vote we send multiple groups of 1 brain cell and 5 normal cells to find things and eat things that look peculiar. eh ♥♥♥♥ it lets do this
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Tue Sep 01, 2009 4:06 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Diseasequest
aka DM I'M OUT OF IDEAS GENERATE THEM FOR ME.
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Tue Sep 01, 2009 4:24 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Diseasequest
kennyclone wrote: Raintail99 wrote: I vote we send multiple groups of 1 brain cell and 5 normal cells to find things and eat things that look peculiar. eh ♥♥♥♥ it lets do this Yeah, we only have two traits ( fully upgraded though ) and I think you need more than one brain cell per group...
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Tue Sep 01, 2009 4:29 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Diseasequest
I vote that we kill the fudge out of whatever we're in, poison the brain. THIS MUTHA FUDGA MUST DIE!
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Wed Sep 02, 2009 4:01 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Diseasequest
Bad idea, we will die along with it.
Use all but 1,000 energy to attack the host's brain cells, use the energy attained from that to grow more brain cells.
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Wed Sep 02, 2009 8:21 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Diseasequest
Grow some form of rudimentary sensor. Use it to find out where we are.
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Thu Sep 03, 2009 2:46 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
You have no energy. Timeskip to regenerate energy?
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Thu Sep 03, 2009 7:50 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Diseasequest
Yes.
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Thu Sep 03, 2009 8:01 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Diseasequest
Yes, but while we're time skipping, continuously divide and refill our energy until we number in the millions. Finish when we're that high up, and have enough energy to develop a rudimentary sensor.
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Thu Sep 03, 2009 9:05 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Diseasequest
We know where we are, we are in our subject's brain. If you mean where we are and who we are in, then it is probably best to infect the eye and somehow hijack it.
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Thu Sep 03, 2009 9:07 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Diseasequest
CrazyMLC wrote: We know where we are, we are in our subject's brain. If you mean where we are and who we are in, then it is probably best to infect the eye and somehow hijack it. What if it has no eyes? Alright, do the time skip, divide and get to one million cells, and then find out whether or not this thing has any eyes or sensing devices.
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Thu Sep 03, 2009 9:45 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Diseasequest
Confirm timeskip 10000 turns.
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Fri Sep 04, 2009 12:04 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Diseasequest
Confirm
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Fri Sep 04, 2009 1:03 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Diseasequest
WARP SPEED!
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Fri Sep 04, 2009 1:03 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Diseasequest
TIME SKIP 10000 TURNS. You divide 234368 more normal cells. You divide 17439 more braincells. The immune system adapted and became aware of your presence and has waged war. You are focused on harvesting and do not retaliate. You are 538 in number of normal cells. You are 177 in number of braincells. You have 1 normal cells and 1 brain cells at Downstream E You have 537 normal cells and 176 braincells at Brain You have 56 energy remaining from harvesting, replacing, and being attacked.
How about no? Time skip 1000 turns.
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Fri Sep 04, 2009 1:36 am |
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