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 Cortex Command, Epic potential... 
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Joined: Mon Aug 31, 2009 3:56 pm
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Post Cortex Command, Epic potential...
First off, awesome game

I see a lot of potential for epic gameplay in CC and I wanted to hear what you guys think

Immagine if the multiplayer maps were huge so that walking across them was less effective than having dropships deploy strike teams to the enemy base.

Immagine then that you could construct AA guns and point defense vulcan cannons that are as phyiscally large as dropships and therefore must be constructed on land and not delivered. This adds the construction dynamic.

The ability to construct structures and infrastrucutre could allow for some added depth to the game.

Obviously then you could do some interesting things with the game's engine - such as constructing artillery to take out said AA and Vulcan cannons from huge distances away. Then consider that you can also expend resources to construct additional bunker fortifications to defend said base defenses.

Other constructable structures could be prerequisite buildings such as power sources or ammo factories for larger emplaced weapons... Other potential structures such as shield arrays, robot and light weapons fabrication are also interesting to consider

As a side note, Id also like to see a weapon that you can pour..

Anyway, just some thoughts...

What do you guys think?


Mon Aug 31, 2009 4:17 pm
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Post Re: Cortex Command, Epic potential...
...No.


Waaaaay too much lag for huge maps. Turrets and crap we already have, but you cannot construct stuff like that, 'less it's an animation, you have to deploy it, and we also have to deal with the curse known as IsScrap.


Mon Aug 31, 2009 5:04 pm
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happy carebear mom
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Post Re: Cortex Command, Epic potential...
3POK_PHALE wrote:
curse known as IsScrap.

I think it's a blessing. It just needs to have the actual variable work, which it sounds like the large amount of work Data's advertised in the DevLog might include.

@OP: Yes, I think we'd all love to have gigantic levels, but the lag would kill us. Construction is tricky, as Lua currently cannot place any terrain objects without crashing, iirc.


Mon Aug 31, 2009 5:34 pm
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Post Re: Cortex Command, Epic potential...
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.


Mon Aug 31, 2009 9:01 pm
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Post Re: Cortex Command, Epic potential...
LowestFormOfWit wrote:
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.

Yes.

No, stop doing this.


Mon Aug 31, 2009 10:26 pm
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Post Re: Cortex Command, Epic potential...
LowestFormOfWit wrote:
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.

Mmmmmhmm.

You too, this is just dumb


Mon Aug 31, 2009 10:30 pm
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Post Re: Cortex Command, Epic potential...
LowestFormOfWit wrote:
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.

[useless monosyllabic response]

You too thor, stop being dumb :]


Mon Aug 31, 2009 11:18 pm
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Post Re: Cortex Command, Epic potential...
Phantasm wrote:
Id also like to see a weapon that you can pour..


Wat.

You mean like the concrete sprayer?

I sometimes think of how epic it would be if the makers of Clonk and Data Realms combined their powers to make one insane side scroller with the rpg features of clonk and the physics and action features of CC.


Tue Sep 01, 2009 5:14 am
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Post Re: Cortex Command, Epic potential...
Phantasm wrote:
huge pile of suggestions

The lag will make your computer cry.

Besides, many people prefer a more action-oriented CC (as it is right now). All those stuff will definitely slow down the gameplay a lot, turning it into a 'army manager' game.

On top of that, actors aren't that independent to be left alone due to stupid AI. It would be like babysitting 20 kids at a time, and all of them accidentally stab their own eyes with scissors simultaneously.

This forum also had a discussion about limited ammo for guns. And it concluded as 'NO'.

The things you said wouldn't come in near builds, definitely.


Tue Sep 01, 2009 6:56 am
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Post Re: Cortex Command, Epic potential...
LowestFormOfWit wrote:
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.


All of his suggestions are possible once Data stops wasting time modding his own game (campaign) and fixes some of the worst coding I've ever seen in an engine.


Tue Sep 01, 2009 11:01 am
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Post Re: Cortex Command, Epic potential...
madmax wrote:
Phantasm wrote:
Id also like to see a weapon that you can pour..


Wat.

You mean like the concrete sprayer?

I sometimes think of how epic it would be if the makers of Clonk and Data Realms combined their powers to make one insane side scroller with the rpg features of clonk and the physics and action features of CC.

Yeah, i second this. Clonk is definitely second best game i ever played and Cortex Command is the best.
It would be epic.


Tue Sep 01, 2009 1:40 pm
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Post Re: Cortex Command, Epic potential...
Exalion wrote:
LowestFormOfWit wrote:
Optimization.
Good lord please.
Best thing you can do for a game is to remove its bottlenecks.


All of his suggestions are possible once Data stops wasting time modding his own game (campaign) and fixes some of the worst coding I've ever seen in an engine.


Spoilers: TLB made all the new campaign missions and data just wants to be done.

His ♥♥♥♥ runs, most of the time without crashing; that's about the best anyone can ask for.


Tue Sep 01, 2009 3:10 pm
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Post Re: Cortex Command, Epic potential...
how do you know what his code looks like exalion? do you have the source?
content is all being made by content devs anyway.


Tue Sep 01, 2009 9:59 pm
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Post Re: Cortex Command, Epic potential...
Hyperkultra wrote:
Mmmmmhmm.

You too, this is just dumb

P3l, you never let us have any fun. :smile:

ONTOPIC: God help us if at B23 the code is optimized and fast as is possible.


Wed Sep 02, 2009 12:28 am
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Post Re: Cortex Command, Epic potential...
Geti wrote:
how do you know what his code looks like exalion? do you have the source?
content is all being made by content devs anyway.


I only need to see a 2D game running in an 800x600 window consuming 60% of my processing power to know it's bad code.
(1.8Ghz Duo Core before you try telling me off for running a pentium III or something).


Wed Sep 02, 2009 1:30 pm
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