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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Natti's collection of skirmish scenes (2, so far)
So, I finally got around to asking Duh merge these three topics. PittenbergJust another basic skirmish map. Nothing fancy, a crater surrounded by 2 hills. The Hill 2Nothing fancy here either. A hill. I decided to not include the first skirmish map, since it pretty much sucks. If anyone still wants it, I can include it, but for now I will leave it out. Big thanks to Gotcha! for making them B26-compatible.
Last edited by Natti on Fri Nov 11, 2011 11:17 pm, edited 7 times in total.
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Thu Aug 27, 2009 12:47 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Custom Scene
Are you sure you searched? It's right here, in a sticky.
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Thu Aug 27, 2009 12:53 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Custom Scene
Duh102 wrote: Are you sure you searched? It's right here, in a sticky. Wow, thanks. I actually searched. But words Custom Skirmish Terrain. E: Is it somewhere so that a stupid kid can understand it? I want only to make a terrain, not bunkers or anything.
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Thu Aug 27, 2009 12:53 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Custom Scene
Ignore the part about custom bunkers then.
For a really clipped down version: Copy all the relevant files. This is really just grasslands.bmp and the terrain .ini file (it might be called grasslands.ini as well, not sure). Place them in a new .rte. Change all filepaths in the .ini to point to the correct files in your new .rte. Edit the copied grasslands.bmp in your favorite graphics editing program, but make sure to keep it in palette. Save your image, make sure it's path has been updated in the .ini, and that you have a proper index.ini, and start up the game. Hopefully you'll have a new terrain to play on.
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Thu Aug 27, 2009 1:09 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Custom Scene
Duh102 wrote: Ignore the part about custom bunkers then.
For a really clipped down version: Copy all the relevant files. This is really just grasslands.bmp and the terrain .ini file (it might be called grasslands.ini as well, not sure). Place them in a new .rte. Change all filepaths in the .ini to point to the correct files in your new .rte. Edit the copied grasslands.bmp in your favorite graphics editing program, but make sure to keep it in palette. Save your image, make sure it's path has been updated in the .ini, and that you have a proper index.ini, and start up the game. Hopefully you'll have a new terrain to play on. Thanks! I'll try. E: It worked. Wiipii. But now, it loops and that isn't something i like. So, how to make it not loop?
Last edited by Natti on Sat Sep 26, 2009 6:27 am, edited 2 times in total.
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Thu Aug 27, 2009 1:10 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Custom Scene
In terrain.ini where it says "WrapX = 1," Change that to "WrapX = 0."
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Fri Aug 28, 2009 11:34 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Custom Scene
Oh thank you thank you.
Glad to see another person against Map Wraps.
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Sat Aug 29, 2009 1:25 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Custom Scene
PhantomAGN wrote: In terrain.ini where it says "WrapX = 1," Change that to "WrapX = 0." Thanks! Posting non-wrapping version soon. LowestFormOfWit wrote: Oh thank you thank you. Glad to see another person against Map Wraps. Do you hate looping maps? Really?
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Sun Aug 30, 2009 3:43 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Hill, no looping anymore.
no looping makes it seem like your not just in the middle of nowhere and actually defending something. it also makes the game run faster(noticeably for me) this is probably because missiles and gibs dont loop the map at mach 5 for a couple minutes
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Mon Aug 31, 2009 9:10 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Hill, no looping anymore.
I am also a fan of non-looping maps.
Waiting for base.
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Mon Aug 31, 2009 9:43 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Hill, no looping anymore.
I've downloaded the file twice. It's apparently corrupted or you were ♥♥♥♥ with .zip somehow.
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Mon Aug 31, 2009 11:26 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hill, no looping anymore.
3POK_PHALE wrote: I've downloaded the file twice. It's apparently corrupted or you were fudge with .zip somehow. You mean the .zip is corrupted? If you mean, here comes the version 1.2 with a base! (In a zip.)
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Tue Sep 01, 2009 4:46 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Hill, no looping anymore.
I like this map. It has the Omaha beach feel.
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Fri Sep 04, 2009 8:32 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hill, no looping anymore.
The Decaying Soldat wrote: I like this map. It has the Omaha beach feel. Thank you! That's actually the idea in this map.
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Fri Sep 04, 2009 1:25 pm |
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Smeagol
Joined: Fri Sep 11, 2009 2:43 pm Posts: 4 Location: North pole
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Re: Hill, no looping anymore.
WOW. This is good scene and i play all of the time
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Thu Sep 17, 2009 2:11 pm |
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