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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Shover+Tag Rifle UPDATED
Wow.
This is probably the first good thing to come from you.
You should tone down the explosion for the Tag Rifle the LifeTime is far too big, and shorten the time it takes to explode.
EDIT: You also need to get the shover to work on dropships.
Last edited by Disst on Sat Aug 29, 2009 4:29 am, edited 1 time in total.
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Sat Aug 29, 2009 1:49 am |
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Hoojsak
Joined: Sun Jan 11, 2009 5:27 pm Posts: 14
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Re: Shover+Tag Rifle UPDATED
tag rifle is nice but could you add some way of seeing whether you hit your target or not, i.e. not making it an invisible tag... a red dot or something would be nice, specially since it takes so long to explode I wonder if i missed or not.
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Sat Aug 29, 2009 2:44 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Shover+Tag Rifle UPDATED
Attachment:
shover.gif [ 771.21 KiB | Viewed 4811 times ]
Decided to leave the tag rifle ungiffed because I don't think you really need a gif for it. The shover does work properly now though.
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Sat Aug 29, 2009 4:16 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shover+Tag Rifle UPDATED
deathbringer wrote: Decided to leave the tag rifle ungiffed because I don't think you really need a gif for it. The shover does work properly now though. Thanks
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Sat Aug 29, 2009 1:36 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Shover+Tag Rifle UPDATED
lafe wrote: one of, if not the most strategic mod in cc history. I think you should leave that comment to us? And not praising your own mod in the original post?
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Sat Aug 29, 2009 3:41 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Shover+Tag Rifle UPDATED
Yeah, that bit's sort of jarring... Anyway, have you tried making a weapon that sets the hit object's GlobAccScalar to different values? Suggested values are -10, -0.1, 0.1 and 10.
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Sat Aug 29, 2009 3:56 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shover+Tag Rifle UPDATED
411570N3 wrote: Yeah, that bit's sort of jarring... Anyway, have you tried making a weapon that sets the hit object's GlobAccScalar to different values? Suggested values are -10, -0.1, 0.1 and 10. This, my sir, is a very good idea, also, here's one of my ideas: a bomb that apply s random velocitys to all actors on the map.
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Sat Aug 29, 2009 11:15 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Shover+Tag Rifle UPDATED
if you made that, make sure it wouldn't affect brain actors, but it sounds fun. 25 crabs+that bomb=PAIN
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Sat Aug 29, 2009 11:31 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Shover+Tag Rifle UPDATED
Give it a lifetime of say 2000 then give it this script for the random actor velocity bomb. Code: function Create(self) self.timerexplode = Timer(); end
function Update(self) for actor in MovableMan.Actors do if self.timerexplode:IsPastSimMS(1500) then actor.Vel.X = math.random(-35,35) actor.Vel.Y = math.random(-35,35) self.timerexplode:Reset(); end end end Shouldn't affect brains since they are pinned
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Sat Aug 29, 2009 11:35 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Shover+Tag Rifle UPDATED
I managed to blow myself up with the tag rifle. A bullet to show that you hit your enemy would be nice too.
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Sun Aug 30, 2009 1:38 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Shover+Tag Rifle UPDATED
Well that'd defeat the entire purpose of the weapon.
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Sun Aug 30, 2009 10:12 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Shover+Tag Rifle UPDATED
If a human player knows his actor is tagged, he'll do everything he can to take your actor to hell along with his.
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Sun Aug 30, 2009 2:06 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shover+Tag Rifle UPDATED
The Decaying Soldat wrote: If a human player knows his actor is tagged, he'll do everything he can to take your actor to hell along with his. True, maby i should make a second version that has an even longer range, works faster, but is visible, some fun things could result. (Suicidal firestorms) .
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Sun Aug 30, 2009 2:18 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Shover+Tag Rifle UPDATED
Just to let you know, you can upload these onto websites (i.e. filesmelt.com) and then use to put your link in there so we don't have to click on them to see em :3
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Sun Aug 30, 2009 4:52 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Shover+Tag Rifle UPDATED
And fewer .bmps and more .pngs would be welcome.
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Sun Aug 30, 2009 5:34 pm |
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