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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Idea: grappling hook that connects two objects to each other. IE: Shoot one thing and another thing and they become tied to each other by a rope.
Also, a proper electricity gun that damages robots a shitload and courses from actor to actor would be nice.
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Wed Aug 19, 2009 5:16 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
You're all pretty much suggesting things that I would need a lot of Lua for. That's the problem. I can't do much Lua.
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Wed Aug 19, 2009 11:47 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Dial 1-800-mail2345 for all Lua services and questions.
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Thu Aug 20, 2009 6:15 am |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
I hope nobody minds a seven day necro. If so, modget > --post:BaleetThis()
I'm quite taken with the Clone Turret Gun, so much so that I decided to try making one in a different mod folder, using different actors. But my copypasta Clone Gun spits out clones that turn and gun down the actor who created them, unlike yours, which either go tearing off after the enemy brain(s), or stand where they are when there is no brain, waiting for an enemy to shoot. I didn't see a Lua script attached to the gun, and the only Lua script for the actor is the Suicide.lua.
My question is "How the heck did you do that?!" I noticed during a mission that needles fired by the RoboClones will track my actors as well as the enemy, yet the RoboClones themselves ignore (and pathfind around remarkably well) my actors.
**EDIT** So, my calendar math is terrible. If nobody saw that, so much the better! Just don't ask.
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Thu Aug 27, 2009 4:56 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
They be on team zero, me harty. Actors on team zero attack everything.
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Thu Aug 27, 2009 7:16 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
wutangfan1990 wrote: They be on team zero, me harty. Actors on team zero attack everything. I'm reasonably sure team 0 is redheart team. -1 is what you're looking for, pretty sure.
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Thu Aug 27, 2009 7:23 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Team 0 is you, Team 1 is the enemy, and Team -1 is the enemy of you and your enemy.
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Thu Aug 27, 2009 10:42 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
The enemy of my enemy is either me or my enemy.
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Fri Aug 28, 2009 12:11 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
whitty wrote: Team 0 is you, Team 1 is the enemy, and Team -1 is the enemy of you and your enemy. and the enemy of your enemy is your friend? my brain hurts. jk.
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Fri Aug 28, 2009 12:14 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
lafe wrote: and the enemy of your enemy is your friend? my brain hurts. Nope, everyone hates each other equally here.
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Fri Aug 28, 2009 12:41 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Team -1337 hates (and kills) everybody.
Seriously, try it.
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Fri Aug 28, 2009 1:12 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Any other team than 0 or 1 will hate both teams. Easy.
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Fri Aug 28, 2009 1:26 am |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Mirefrost00 wrote: But my copypasta Clone Gun spits out clones that turn and gun down the actor who created them, unlike yours, which either go tearing off after the enemy brain(s), or stand where they are when there is no brain, waiting for an enemy to shoot. I didn't see a Lua script attached to the gun, and the only Lua script for the actor is the Suicide.lua.
My question is "How the heck did you do that?!" I noticed during a mission that needles fired by the RoboClones will track my actors as well as the enemy, yet the RoboClones themselves ignore (and pathfind around remarkably well) my actors. If the clones were spawned as Team -1, (no team at all, I assume), they should turn and shoot the guy holding the gun, but they don't.
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Sat Aug 29, 2009 9:27 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
They're spawned facing away from you? Brainhunt takes precedence over that? I dunno...
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Sun Aug 30, 2009 10:10 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
They're spawned as Team = 0.
Gun shoots dropship. Dropship contains actor. Actor is set to Team = 0.
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Sun Aug 30, 2009 6:07 pm |
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