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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Storage-crate with EngineI think it would be pretty cool to have a Storage-Crate with an engine attached to it. but i dont really know how to make it.. I have try'd to make one my self.. but failed. Would be happy if anyone could help or make it, so that i can see how its done   Thanks   
 
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			| Thu Aug 27, 2009 3:57 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   |   Re: Storage-crate with EngineSee: Rocket MK1. 
 
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			| Thu Aug 27, 2009 4:26 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineWhat about it?.. do you mean that i should check the code of a Rocket Mk1? or what do you mean..   
 
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			| Thu Aug 27, 2009 4:33 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Storage-crate with EngineHe's saying a Rocket MK1 IS a crate with rockets. 
 
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			| Thu Aug 27, 2009 4:44 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineOw didnt know :p well thanks ill try checking it.. if not ill come back 
 
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			| Thu Aug 27, 2009 4:49 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Storage-crate with EngineYou guys are really useless, y'know:
 AddActor = ACRocket
 [tab]CopyOf = Drop Crate
 [tab]PresetName = Boostah!
 [tab]MThruster = AEmitter
 [tab][tab]CopyOf = Dummy Rocket Main Thruster
 [tab][tab]ParentOffset = Vector
 [tab][tab][tab]X = 0
 [tab][tab][tab]Y = 17
 
 Paste that at the bottom of "Dummy.rte\Other\Storage Crate\Crate.ini" and replace "[tab]" with one press of the tab key
 If it crashes then I'm an idiot
 
 
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			| Thu Aug 27, 2009 4:53 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineWow thanks!    ill try pasteing it. Edit: Wow Cool it works!    thank u so very much   , but how do i assign the force to a button?    Edit: Woops didnt know it was allready done :p stupid me.. well thanks again!  
 
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			| Thu Aug 27, 2009 4:55 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Storage-crate with EngineYou need Lua for that:
 function Update(self)
 if UInputMan:KeyHeld(##) then
 self.Vel.Y = -20
 end
 end
 
 replace ## with an number from one to twenty six (a = 1, b = 2, c = 3, etc.).
 and add:
 [tab]ScriptPath = <path pointing to your script here>
 to the code I gave you, it can be put anywhere
 
 edit: whatevet, I thought you meant a specific key
 
 
 
    							Last edited by Roon3 on Thu Aug 27, 2009 5:05 pm, edited 1 time in total. 
 
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			| Thu Aug 27, 2009 5:04 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Storage-crate with EnginePlease don't use that many smilies in one post.
 EDIT: What? Did I get Ninja'd? Weird....
 
 
 
    							Last edited by TorrentHKU on Thu Aug 27, 2009 5:16 pm, edited 1 time in total. 
 
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			| Thu Aug 27, 2009 5:05 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineOk hyper. and yes roon i wanted to apply a force with a specific key. Roon do you have any live chatting program? etc.Steam,Msn would really like to talk to you live as it would be easyer 
 
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			| Thu Aug 27, 2009 5:09 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Storage-crate with EngineNope, not really. Do you need anything else? 
 
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			| Thu Aug 27, 2009 5:12 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineYesi have some questions im wondering what you ment with script path. i mean i know what it means but do you mean me to place it in the .ini or in the .lua? or bah..   
 
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			| Thu Aug 27, 2009 5:14 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Storage-crate with EngineScriptPath =points to the .lua file.
 
 
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			| Thu Aug 27, 2009 5:20 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineOh thank u...ill try now 
 
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			| Thu Aug 27, 2009 5:20 pm | 
					
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			| Makke 
					Joined: Tue Jul 07, 2009 5:45 pm
 Posts: 16
   |   Re: Storage-crate with EngineOkay my storage-crate is working very good now i added all the other thrusters to it    and made em fit on the model it looks very nice right now, all i need is the legs to work :/ roon or maybe someone else can anybody help me to get the legs working? heres the code:  Code: AddActor = ACRocketCopyOf = Drop Crate
 PresetName = Boostah!
 RLeg = Leg
 CopyOf = Dummy Rocket Leg A
 ParentOffset = Vector
 X = 12
 Y = 18
 LLeg = Leg
 CopyOf = Dummy Rocket Leg A
 ParentOffset = Vector
 X = -12
 Y = 18
 RFootGroup = AtomGroup
 CopyOf = Rocket Landing Gear Foot Right
 LFootGroup = AtomGroup
 CopyOf = Rocket Landing Gear Foot Left
 MThruster = AEmitter
 CopyOf = Dummy Rocket Main Thruster
 ParentOffset = Vector
 X = 0
 Y = 17
 RThruster = AEmitter
 CopyOf = Dummy Rocket Side Thruster
 ParentOffset = Vector
 X = 12
 Y = -16
 LThruster = AEmitter
 CopyOf = Dummy Rocket Side Thruster
 ParentOffset = Vector
 X = -12
 Y = -16
 URThruster = AEmitter
 CopyOf = Dummy Rocket Side Thruster
 ParentOffset = Vector
 X = 12
 Y = 12
 ULThruster = AEmitter
 CopyOf = Dummy Rocket Side Thruster
 ParentOffset = Vector
 X = -12
 Y = 12
 
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			| Thu Aug 27, 2009 6:14 pm | 
					
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