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	 CC: An Interactive History 
        
        
            | Author | Message |  
			| Phatmonkey 
					Joined: Fri Aug 24, 2007 8:29 pm
 Posts: 85
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXThanks a million Foil. My memory must be off since it still feels like I remember build 14 as build 4.   But based on that link it was definetly build 14 when I came in, because I remember when base building was implemented for the first time and how you couldn't exactly sink beneath the stage but it would chop off your limbs.  I have a copy of build 17 lying around as well that I never updated or deleted and its outdated design reflects my memory of build 14 and 15 a lot so it has to be 14. Good thing thats cleared up.  
 I kind of miss the way the physics worked back then. I would set off this one bright blue bomb whose name I cant recall underground and very close to a beefed up semi invincible unit, and it would send the thing flying though the dirt and around the screen like a hundred times over, faster than the game could actually show on screen, and by the end of it there would just be a series of wide tunnels shooting everywhere through the dirt with a strange and impossible exit hole coming out of the ground at an angle that made no sense given the way the actor traveled. The way the physics just starting going wierd for no reason from experiments like that made the game hilarious. But the change is worth it since the first party content will be a lot better.
 
 
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			| Tue Sep 30, 2008 9:47 pm | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXhey guys which D.I.R.T./old build do you think is the best I can't decide  
 
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			| Wed Dec 10, 2008 11:30 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXI'd recommend build 14 of Cortex Command: It has the old atmosphere of CC, but it isn't as buggy. 
 
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			| Wed Dec 17, 2008 5:02 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX13.
 So many great mods...
 
 
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			| Fri Dec 19, 2008 12:18 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXvenn177 wrote: 13.
 So many great mods...
But their aren't any mods for it left in existence, wait didn't build 13 have that whole throwing gold into rockets thing going on.
 
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			| Tue Dec 23, 2008 2:07 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXzeno39 wrote: venn177 wrote: 13.
 So many great mods...
But their aren't any mods for it left in existence, wait didn't build 13 have that whole throwing gold into rockets thing going on.Nope, 13 was after gold thrown into rockets was gone. Build 13 housed the incarnation of corporations, the first AAL pack, the first MaximDude pack, I BELIEVE the first CRobo pack, among others.
 
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			| Tue Dec 23, 2008 4:13 am | 
					
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			| Zayro 
					Joined: Thu Jul 17, 2008 9:16 pm
 Posts: 14
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXWhat is DIRT? Is it a Cortex Command spin-off? 
 
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			| Fri Jan 16, 2009 11:38 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXIt was what Cortex Command was originally named before it got into some copyright strife... 
 
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			| Sat Jan 17, 2009 1:32 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXviewtopic.php?p=218022#p218022Zayro wrote: What is DIRT? Is it a Cortex Command spin-off?It was uh, in page two. Of this thread.
 
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			| Sat Jan 17, 2009 2:28 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXStill love you for compiling this Grif, I just downloaded build 14 (of CC) again, it was my first build. It has this frantic gameplay that the current versions of CC lack, I think it has something to do with the lack of bunker building and tiny BALANCED arsenal. I have plans of putting this build on a cocktail arcade cabinet.   
 
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			| Thu Feb 05, 2009 9:54 am | 
					
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			| SpacePope 
					Joined: Sat May 24, 2008 5:10 am
 Posts: 167
 Location: In Belgium!!!!
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXKrumbs wrote: Yes, the older versions. And that is the best avatar ever by the way.
 Crocidulius Pontifex.
Lets make a supadupa bump to say thank you.
 
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			| Sat Mar 21, 2009 4:51 pm | 
					
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			| Zinc 
					Joined: Thu Jun 26, 2008 8:18 am
 Posts: 241
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXWhy must the DIRT builds be gone again!?  Why!!!... On another note, it sucks that when the forum crashed the other day we lost most of the files... :/ 
 
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			| Fri Apr 10, 2009 10:01 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXWheres build 21? 
 
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			| Sun Apr 19, 2009 7:07 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX3POK_PHALE wrote: Wheres build 21?This thread was made when B20 was the newest build.http://www.datarealms.com/devlog/cortex ... long-last/
 
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			| Thu Jun 11, 2009 5:15 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIXWhich build did rockets start gibbing? I wanna try things out before that, and see "A rocket get shot full of holes and smash through the map like the fist of an angry god." 
 
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			| Thu Aug 27, 2009 1:46 am | 
					
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