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 Robots n' marines the mod that ran out of gas. 
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Joined: Tue Jul 14, 2009 1:24 pm
Posts: 48
Post Robots n' marines the mod that ran out of gas.
A mod i worked on for a few weeks with a friend, gave up, he got nothing done (well i think like one weapon)

This pack consists of:

Actors:
Marine
ODST
MC (master chief)
Trade robot
Heavy Trade robot
Robot Assassin

Weapons:
Assault rifle
50 Cal rifle
Magnum Pistol
8 Gauge shotgun

Discriptions:

Marine:
Just a basic marine, cheap, similar to a light soldier

ODST:
Like a marine, but a bit stronger and faster, his helmet covers more of his head so he does not get boomheadshotted

MC:
The one and only master chief, hes got an energy shield (well, kinda, just deal with it)
Hes fast and VERY well armored with a good amount of HP

Trade Robot:
Basic robot, gets owned offen, not much there, cheap

Heavy Trade Robot:
Some armor, fast fast fast, stronger than a regular one, expensive.

Robot Assassin:
UBER fast and expensive, slightly armored, lots of HP.

Weapons:

Assault rifle:
generally good weapon, fast rate of fire, accurate, large mag size, cheap.

Sniper rifle:
VERY powerful, 1 hit basically anywhere on a soldier, slow reload rate, slow rate of fire

Shotgun:
Good at short range, terrain rape (not sure what happened)

Pistol:
WAY WAY WAY overpowered, cheap, accurate (don't blame me...)

Sorry that this is a slightly incomplete mod.
I hope you all enjoy my hard work, and please PLEASE don't bother me about the re-colors
I know what i did wrong...

DOWNLOAD
Attachment:
File comment: v0.6 of robots n' marines
WIP.rte.zip [918.7 KiB]
Downloaded 1028 times


Last edited by Fribox on Wed Aug 26, 2009 4:19 am, edited 1 time in total.



Wed Aug 26, 2009 4:00 am
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Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Post Re: Robots n' marines the mod that ran out of gas.
This is....terrible.

You have 3 folders with nothing but entire copies of the Vanilla Robot sprites with a couple original heads, 3 -more- folders with entire copies of Vanilla Coalition sprites with some original heads, and some guns which look like they were slightly edited/ripped from Nova's Whitebot Actors.

It's a waste of space,
barely worked on,
horribly sprited,
and it shouldn't have ever hit these forums.

If a picture is worth a thousand words, this picture could replace my post many times over:
Image

And remove that "Creative Commons" license immediately. 95% of your download is Data's copyrighted material, with the remaining 5% being your minor additions such as above.


Wed Aug 26, 2009 4:14 am
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Joined: Tue Jul 14, 2009 1:24 pm
Posts: 48
Post Re: Robots n' marines the mod that ran out of gas.
yup, told you i knew what i did wrong.
also like i said, sorry.


Wed Aug 26, 2009 4:20 am
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DRL Developer
DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Post Re: Robots n' marines the mod that ran out of gas.
Don't post mods like this.


Wed Aug 26, 2009 5:39 am
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