I think what you mean, is being able to add everything (mods included) into a savable scene, no?
Right now, the Scene editor only loads things that are found in Base.rte. So everything you can place before you hit "Test Scene" (with no brain placed) will ONLY be from Base.rte. No Coalition, No Dummies, No Ronin, No Undead, and definitely no mod content.
As of this build, all of the external factions are loaded in separate RTE folders, and for all intents and purposes act more similar to "Mod Content" than "Vanilla Content", as they are what I call "Un-integrated".
In previous builds, all of the factions were lumped into Base.rte, which allowed you to place all vanilla content in the scene editor. This is when everything was "Integrated".
You basically want your mod content "Integrated", and doing so in the current build requires editing your Base.rte files, which 1)
I don't recommend without backing up first, and 2)
I don't recommend to starting players.However, if you feel so inclined:
Open Base.rte\Index.ini
It should look like this:
Code:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Base.rte/Activities.ini
Now, for this example we're going to "Integrate" Coalition.rte into Base.rte so we can use it in Scene Edit mode.
Add this line to Base.rte\Index.ini:
Quote:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Base.rte/Activities.ini
///////////////////////////////////////////////
Anytime you place "//" in an .ini file, it is called "commented out" and basically to the game, does not exist. Anything after the "//" on the same line will be completely ignored by the game. I'm having you add this line to distinguish what was originally part of base.rte (Above this line) from what we're adding (below this line).
The next step is to open Coalition.rte\Index.ini
It should look like this:
Quote:
DataModule
ModuleName = Coalition Faction
IconFile = ContentFile
Path = Coalition.rte/ModuleIcon.bmp
IncludeFile = Coalition.rte/Effects/Effects.ini
IncludeFile = Coalition.rte/Devices/Index.ini
IncludeFile = Coalition.rte/Actors/Actors.ini
The first thing we need to do, is to copy all of the "IncludeFile = X" lines into Base.rte\Index.ini. So copy and paste the green text above into Base.rte\Index.ini BELOW the line I had you put in there.
It should look like this when you are done:
Quote:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Base.rte/Activities.ini
///////////////////////////////////////////////
IncludeFile = Coalition.rte/Effects/Effects.ini
IncludeFile = Coalition.rte/Devices/Index.ini
IncludeFile = Coalition.rte/Actors/Actors.ini
The last step is to tell the game to not load Coalition as a separate RTE anymore to avoid telling the game to load all of its content twice (Once in Base.rte we just edited, and twice in Coalition.rte). To prevent this, we are going to "comment out" almost all of Coalition.rte\Index.ini.
I told you before that "//" comments out the line you place it before, but there's an easy way to do this for multiple lines of code. Simply place "/*" at the starting point of the line you want commented out, and then place "*/" at the ending point of the line you want commented out.
So Coalition.rte\Index.ini will look like this:
Quote:
DataModule
/* ModuleName = Coalition Faction
IconFile = ContentFile
Path = Coalition.rte/ModuleIcon.bmp
IncludeFile = Coalition.rte/Effects/Effects.ini
IncludeFile = Coalition.rte/Devices/Index.ini
IncludeFile = Coalition.rte/Actors/Actors.ini*/
And that's it!
Load up your game and if done correctly, Coalition.rte will now be in your game "Integrated", and thus can be used in Scene Editing mode (allowing placement of brains, saving of scenes, and removing fund deduction from things you buy since everything in this mode is free).
Basically apply this to any other RTE you want "Integrated" and it should work just fine. The side-effects of "Integrating" your other RTEs into Base.rte are:
-Uncategorized Buy Menus (They are no longer in their own modules, just all jammed into one)
-Much harder to remove/add new RTE folders due to having to re-edit ini files.
If you have any further questions feel free to ask them here or PM me.