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 Hueg Pack o' Mods *Final update!??!* 
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Haha, crap. That's what i get for typing without looking at my keyboard. =P

Anyhoo, i totally cleaned up the OP. Less crap for you to scroll through! :D


Mon Aug 17, 2009 5:01 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Ask LFOW about impacts. He's doing something with his Dummy Behemeth to make it near invincible to impact.


Mon Aug 17, 2009 5:54 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Is it just me or are the guys in trouserdemons gifs look like thier in a class... :???:


Mon Aug 17, 2009 7:41 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Image

Did someone say "impact resistant"?


Mon Aug 17, 2009 7:43 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
IMAGE QUOTE >:[

Did someone say "impact resistant"?

Is that the Slug cannon? Either way, it goes in the epic moments thread.

Oh wait, you already beat me to it. :grin:
I can think of one caption for this.
"Doink."


Mon Aug 17, 2009 7:51 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Revolver cannon I think.

And holy ♥♥♥♥ yay unstoppable machine of doom!


Mon Aug 17, 2009 7:53 pm
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happy carebear mom
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
Did someone say "impact resistant"?

"--Incoming Projectile--
#Analysis#: Harmless: Mandate no change in behavior"


Mon Aug 17, 2009 7:56 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Ragdollmaster wrote:
Revolver cannon I think.

The one and only most obscenely powerful single-shot weapon of Vanilla content which only comes second to the Uber Cannon. ;)

Still need to polish up the Lua though, because right now, it can end up preventing impact explosives from detonating. It can apparently also be bypassed by ridiculously fast objects, or just explosions that instantly hit it. Dunno if i can fix it, but hey, 's worth a go. I also need to prevent it from rotating so fast that it gibs, which i suspect being the prime cause of unusual gibbings.


Tue Aug 18, 2009 7:30 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Hyperkultra wrote:
Shook wrote:
IMAGE QUOTE >:[

Did someone say "impact resistant"?

Is that the Slug cannon? Either way, it goes in the epic moments thread.

Oh wait, you already beat me to it. :grin:
I can think of one caption for this.
"Doink."


lol!

this will be awsome.


Tue Aug 18, 2009 7:48 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Image

He's starting to be really troublesome to kill. :I
Still need to polish him up for the final beta, after which i'll release the update. I know you might have liked the "Doink" edition better, but this edition works better, and is a lot more dangerous. The robot still has a weak spot for flying actors and craft, though.


Wed Aug 19, 2009 8:40 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
IMAGE QUOTE >:[

It's like:
"GUESS WAT?
NO.
BOOM HAHA."


Thu Aug 20, 2009 4:30 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
So is it at the point where you have to drop a Crab Hammer, 10 dropships and 5 drop crates filled with Holy Handgrenades, napalm, nukes and various other explosives JUST to chip its health?


Fri Aug 21, 2009 3:29 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
It's at this point where you go kamikaze with an actor or a craft because they're the only things that aren't subjects to reflection. =P
This will, however, be partially countered by the shockwave ability i'm making for it. In essence, when you press X (feel free to suggest a more suitable key), anything and everything near will be sent flying away, the velocity depending on the distance from the robot. Making it work properly is a ♥♥♥♥♥ though, and i've been trying for several hours yesterday, using all kinds of weird methods. But it clearly lies in the trigonometry. :I
Once i've done that, i also need to figure out how frequently you can do this. Once per 3 seconds seems kinda slow...
*Continuous incomprehensible mumbling*


Fri Aug 21, 2009 3:55 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
IMAGE QUOTE >:[

He's starting to be really troublesome to kill. :I
Still need to polish him up for the final beta, after which i'll release the update. I know you might have liked the "Doink" edition better, but this edition works better, and is a lot more dangerous. The robot still has a weak spot for flying actors and craft, though.


Hmm,why does this pic reminds me the Heavy punch taunt? :p,anyway,good job shook
but what unit is that? :?:


Sat Aug 22, 2009 6:25 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook, a ♥♥♥♥ page ago you illiterate nincompoop wrote:
That's about full-size, really. I figured that it'd be funny to have an overpowered midget to slaughter your enemies with. =P

Still need to code him though. And btw he will look better in-game, as mockups generally suck balls.


By the way congratulations like eight of you on not reading the goddamn rules. NO IMAGE QUOTING.


Sat Aug 22, 2009 6:49 am
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