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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Reminiscing time
The "new" slow motion hasn't changed since B18 (or somewhere around there). It currently works by delaying the entire sim. The old slow motion just stepped down the time between frames, but you could still aim/shoot/move at roughly normal speed, leading to incredible matrix action sequences.
Music slowdown still happens with one sim update per frame on, by the way.
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Fri Aug 21, 2009 5:38 am |
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Footkerchief
Joined: Sun Oct 19, 2008 5:43 pm Posts: 92
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Re: Reminiscing time
m4n1ac wrote: I miss when defenders wouldn't jump out of their steel reinforced bunkers, and crawl infront of the enemy, instead of just shooting them. Oh god, I miss this so much.
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Tue Aug 25, 2009 9:57 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Reminiscing time
Where the ♥♥♥♥ did the cool fx of number 2 go anyway?
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Thu Aug 27, 2009 12:46 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Reminiscing time
wutangfan1990 wrote: Where the ♥♥♥♥ did the cool fx of number 2 go anyway? I heard somewhere it's Ctrl+2, but don't trust me. I don't remember where, and I don't feel like testing it.
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Thu Aug 27, 2009 1:34 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Reminiscing time
You can still slow the game down, but slow-motion doesn't behave like it used to. Changed when Data got the new sound system.
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Thu Aug 27, 2009 3:44 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Reminiscing time
Lowered DeltaTime gives very similar results to the old slowdown.
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Thu Aug 27, 2009 6:30 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Reminiscing time
I miss how much faster and harder Cortex Command was.
You couldn't build invincible bases, you had to use the pre-made ones. Also, actors could wear there way through any material. This sucked at the time, but meant that even infinite money didn't guarantee a win.
b14 was a great build. It was fast and great fun. Cortex command is a slower game these days.
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Thu Aug 27, 2009 12:41 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Reminiscing time
TheLastBanana wrote: Lowered DeltaTime gives very similar results to the old slowdown. Unless it can be changed ingame, it ain't worth ♥♥♥♥. Maybe you can convince Data to put the slow-mo back but as an extra feature or something, because it was awesome. Or maybe tell him to allow DeltaTime editing via lua, so we can make slow-mo grenades and such. I bet he could do both.
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Thu Aug 27, 2009 3:06 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Reminiscing time
DeltaTime causes other problems, unfortunately. Glows get ridiculous strength, some things move faster than they should the camera doesn't track properly... The list goes on. As well, smooth slow-mo is unfortunately not at the top of Data's to-do list at this point, nor is it going to be any time in the near future. It's sort of a minor detail.
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Thu Aug 27, 2009 6:29 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Reminiscing time
That sounds incredibly awesome. ACTIVATE SLOWMO Lights blur and bullets whiz past as the camera shakes like a thai hooker being ♥♥♥♥ by a shark as your rifle explodes with a cacophony of horror and your arms are blown off.
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Thu Aug 27, 2009 6:35 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Reminiscing time
The ClamV2 wrote: That sounds incredibly awesome. ACTIVATE SLOWMO Lights blur and bullets whiz past as the camera shakes like a thai hooker being ♥♥♥♥ by a shark as your rifle explodes with a cacophony of horror and your arms are blown off. It'll get sigged by SOMEONE. I'm sure of this. As for Data's priority list, I think some things need rearranging on it. Maybe not Delta Time, but other very important things that aren't very important.
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Fri Aug 28, 2009 12:15 am |
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