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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Reminiscing time
the only things I see people missing are non-gibbing rockets, IsScrap, more mods, and less guns, and I agree, to an extent with all of these.
Non-Gibbing Rockets... Make a damn mod that is a non-gibbing rocket then, don't even make new sprites, use the old ones and call it "ye olde non-blowie-uppie rocket" making something that can't explode is a hell of a lot easier than making something that does explode.
IsScrap - You can do IsScrap = 0, and make custom materials, it has been done. yes its a pain to do, and it adds a bit of code, but you can. the game doesn't make everything tissue paper, it just makes them tissue paper until you change it. This is a GOOD thing, if you want something to settle as megametal, FINE, make it do that, it won't do it automatically, because if it did, you could just pile things up, and never have to defend anything.
More Mods, I miss more mods as well, we had so much stuff back then, unfortunately it was much of the same, after all, how many space marine mods have there been now? 8? Moreover, I remember how about 60% of all mods released where crap. Now about 50% of them are crap because we have so few new mods, Unfortunately that 10% difference in quality, came from about a 60% drop in total. I enjoy not having as many crap mods to DL, find out its ♥♥♥♥, and then delete, but I do miss having those few amazing mods, dealing with the piles of crap to get to the good ones was part of what made this fun. when we stopped getting new mods, is about the time I left for a while.
and lastly, fewer guns, or better polished guns. Actually lately I've been realizing that a lot of the guns in game now are very well polished, you just have to realize they aren't all "this is a shotgun, This is a machinegun, thats all" they actually do specific things. So here's a list of the good, well polished weapons to use. Go ahead, Only use these weapons and grenades for a while.
(shrunk to size 50, to save space on the post)
Rail pistol -talk about being worth the 5oz, don't use it on browncoats though, its suicide. Nailer cannon (i think thats what its called) Mauler shotgun Heavy flamer (the napalm thing) Revolver cannon Spike launcher (its a low velocity grenade launcher, I was pissed that it didn't shoot spikes) Rocket Proppeled Chainsaw - Some people hate it, and some people think it doesn't work well. Its just that its a fiddly weapon. Pretend your skipping a rock across the water, except the water is the enemies AND walls, and the rock is a rockET. The coalition rocket launcher Cluster Bomb Molatove Disrupter Grenades (10 of these in a rocklet, will kill anything thats in range, AND will eat a chunk of the map bigger than a golf ball, and the debris. that other dummy grenade (freaking amazing) Red/Green/Blue Explosives (you have to set them up, but if you do it right, they can do anything. that one shotgun that the ronins get, what was it? a pump gun or some crap? Classic Shotgun, Its still made of win Compact Assault Rifle - replaces the classic SMG Foam Sprayer - Yes thats right, Its perfect for blocking line of sight from the AI, they try to fly over the foam, while you can just shoot through it.
Thats a fairly long list of well polished weapons.
However I miss the blunderbuss being able to work. Its become even more inaccurate, and less destructive. thats why I still include my "space musket" in my Conscripted mod.
As for complaining that weapons aren't polished to a mirror shine, well, the games still under development, New content + changes to the engine = changes to old content. When you add stronger actors, the old weapons appear weaker. When you add new guns, the old actors appear weaker, and when you change materials, or the engine, Everything goes all wonkey and you practically have to remake 100% of the content, just for it to work the same as it did.
So for the TL/DR version, More people need to make mods, we need to not jump down everyone's throughts when there new Learn that IsScrap can be avoided on a case by case basis Make a non-gibbing rocket, ANYONE can do it The game's not finished, get over it that its not perfect, it will get there eventually. If you must have your perfect mirror shined weapon, MAKE ONE, and release it. that contributes to the "make more mods" category. This is why we used to have such amazing mods.
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Mon Aug 17, 2009 11:02 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Reminiscing time
Cool story, broseph
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Mon Aug 17, 2009 11:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Reminiscing time
Quote: More people need to make mods, we need to not jump down everyone's throughts when there new Learn that IsScrap can be avoided on a case by case basis Make a non-gibbing rocket, ANYONE can do it 1. You first, bro. 2. Nope, sorry, any settled MO turns into scrap. Try testing it (broseph) 3. Have fun when it still scuttles and still crushes.
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Mon Aug 17, 2009 11:16 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Reminiscing time
MaximDude wrote: The only 'bug as feature' worth re-implementing is non-gibby rockets (Not completely non-gibby, but semi-non-gibby). A rocket should not explode because it was left upside down/sideways, it makes as no sense at all. Look at it this way: Would your car explode if you took it and flipped on its roof? Obviously, no. Thus, a rocket shouldn't either. I'm sorry, do you work at the Jet Propulsion Lab? How can you speculate what a rocket can and can't do. I am pretty sure in real life there are no rockets that operate even remotely like CC rockets when gravity is being exerted upon it. The fact of the matter is that this is a game, not to be based in reality. If Data feels that gameplay should include not piloting a rocket like a moron, that is his prerogative. In actuality, should this be based upon community consensus? Maybe, but we all know Data doesn't generally listen to the suggestions of his customers. He makes what he wants because he has his reasons. He feels that it is beneficial to gameplay to have rockets that self-destruct when being rotated past a certain angle? That's his choice to make as the lead programmer and designer.
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Tue Aug 18, 2009 12:08 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Reminiscing time
Well then, I miss when you could bust a clone's ribcage open with a well-aimed shot. Extra goryness is always good.
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Tue Aug 18, 2009 9:19 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Reminiscing time
Grif wrote: Quote: More people need to make mods, we need to not jump down everyone's throughts when there new Learn that IsScrap can be avoided on a case by case basis Make a non-gibbing rocket, ANYONE can do it 1. You first, bro. 2. Nope, sorry, any settled MO turns into scrap. Try testing it (broseph) 3. Have fun when it still scuttles and still crushes. 1. I'm working on it 2. you have to make a custom material first off, and second, look at the foam. It settles, and it doesn't settle as scrap, after all, you can't just walk through scrap. 3. Look at the Crate. It doesn't gib when it hits the ground, It doesn't gib when it hits a rocket or a dropship. If you pack it full of 100K of stuff, it doesn't explode on impact, it sinks. GibImpulseLimit = 9999999999 or some crap, OR, just don't include the gibimpulselimit variable at all, the Default is either 1, or infinite, (I have not tested it yet, but I intend on it for something I need to make) And by 'non giby rockets' I mean that Impacts do not gib, not that it can't scuttle. Furthermore, all you have to make is a single MOS Gib, that looks exactly like the rocket before it gibs. as it is, its near impossible to GibImpulse a Crate. Try to make an MOS with MOS or MOS with Terrain collision that uses a Crate, that in standard play, can gib the crate... It wont happen.
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Tue Aug 18, 2009 11:55 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Reminiscing time
MaximDude wrote: Look at it this way: Would your car explode if you took it and flipped on its roof? Obviously, no. Thus, a rocket shouldn't either.
Cars aren't filled with high pressure rocket fuel. They generally don't slam into the ground at high speeds while filled with crabs either. Edit: What Thunder Toes just said too.
Last edited by Hobbesy on Wed Aug 19, 2009 1:43 am, edited 2 times in total.
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Wed Aug 19, 2009 1:21 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Reminiscing time
Also it is a game, therefore it can do what it wants and get away with it
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Wed Aug 19, 2009 1:42 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Reminiscing time
Old grasslands with the pre-made bases, and the way that actors were affected by bullets. They seem a lot different now. There'd be a lot more bleeding out rather than death by gibbing.
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Wed Aug 19, 2009 2:52 pm |
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Party Pancakes
Joined: Thu Oct 12, 2006 12:32 pm Posts: 89
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Re: Reminiscing time
Back when Promgrounds was the only level.
Also, before dropships were "invented".
And the original blue clone.
And when the AI used robots.
When we couldn't build bases.
When Skelies dug through the ground by walking.
When you could only use "Jump Packs" instead of Jetpacks.
Back when there was no armor, only flesh.
Back when if you left the game on for an hour and came back, the map would be nearly filled to the top with corpses.
Back before pathfinding.
God damn those were good days. I love this game.
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Wed Aug 19, 2009 3:56 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Reminiscing time
I miss the original maximdude pack and how fun penis shaped white concrete sprayers were.
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Thu Aug 20, 2009 11:04 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Reminiscing time
wutangfan1990 wrote: I miss the original maximdude pack and how fun penis shaped white concrete sprayers were. Good sire, must be ♥♥♥♥ kidding me. I also miss slow motion (AKA number 2). In earlier builds it would actually slow down time and all, giving you a 'Matrix'-ish slow-mo effect. B23 only has LAG-motion :(
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Thu Aug 20, 2009 11:51 pm |
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m4n1ac
Joined: Wed Aug 27, 2008 3:12 pm Posts: 21
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Re: Reminiscing time
I miss when defenders wouldn't jump out of their steel reinforced bunkers, and crawl infront of the enemy, instead of just shooting them.
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Fri Aug 21, 2009 2:35 am |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Reminiscing time
MaximDude wrote: ProjektTHOR wrote: Most of us are looking forward to the things the game will accomplish, not the plethora of "bugs as features" that other builds were (in)famous for. The only 'bug as feature' worth re-implementing is non-gibby rockets (Not completely non-gibby, but semi-non-gibby). A rocket should not explode because it was left upside down/sideways, it makes as no sense at all. Look at it this way: Would your car explode if you took it and flipped on its roof? Obviously, no. Thus, a rocket shouldn't either. Non-gibby rockets would add to this 'realism' some people are looking for in CC. Everything else is pretty much junk we got used to back then. Edit: Where the fudge did that extra 'it' after 'roof' came from? \:| Fixed now. CC is not real life
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Fri Aug 21, 2009 2:44 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Reminiscing time
Rockets taking fudge FOREVER to die. You could shoot 'em up to like -2905 health and sparks would be flying everywhere, turning the rocket into like the deadliest trap in the game. Also, when rockets didn't gib, it was fun to make barriers with them by laying them over the Rocket Silo openings and shooting them. The AI back then was usually too dumb to dig through And due to the lack of "Scrap" back then, even if they did try digging through it took forever. I also remember slow-motion, but as something more recent, like build 18 onward. The music would slow down, too, and I found that amusing. Also, Party Pancakes wrote: When Skelies dug through the ground by walking. I remember that. Bastarfs could dig all the way to your brain bunker just by moving from left to right repeatedly MaximDude wrote: Look at it this way: Would your car explode if you took it and flipped on its roof? Obviously, no. Thus, a rocket shouldn't either. This is a game. Would a car explode if you took it and flipped it on its roof, in a game? Yes. See; pretty much every GTA game beginning with GTA3 and moving up.
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Fri Aug 21, 2009 2:52 am |
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