So, I just copy and paste all my mods into activities?
Also, I'm having some trouble with trying to get the new mod to work. I get RTE Aborted! (X_X)
it said it failed to load dataobject file or something like that Coalition.rte/Devices/GatlingGuns/MagazineGatlingGunA.
Here's the mod.
viewtopic.php?f=61&t=15830&start=0Here's what I found in Activities.
////////////////////////////////////////////////
// Begin list of Activities or "Game Modes"
AddActivity = SceneEditor
PresetName = Test Editor
SceneName = Grasslands
AddActivity = AreaEditor
PresetName = Test Editor
SceneName = Grasslands
AddActivity = GibEditor
PresetName = Test Editor
SceneName = Editor Scene
AddActivity = ActorEditor
PresetName = Test Editor
SceneName = Editor Scene
/*
AddActivity = GABaseDefense
PresetName = Skirmish Defense
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
FundsOfTeam1 = 5000
FundsOfTeam2 = 5000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 20000
SpawnIntervalHardest = 8000
/*
AddActivity = GAScripted
PresetName = King Of The Hill 2 Player
Description = Be the first person to stay in the Hold Area for a total of 3 minutes! Player 1 VS Player 2.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/King Of The Hill 2P.lua
PlayerCount = 2
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
InCampaignStage = 1
LuaClassName = KingOfTheHill
AddActivity = GAScripted
PresetName = King Of The Hill Versus Computer
Description = Be the first person to stay in the Hold Area for a total of 3 minutes! Player VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/King Of The Hill CPU.lua
PlayerCount = 1
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
InCampaignStage = 1
LuaClassName = KingOfTheHillCPU
AddActivity = GAScripted
PresetName = Dummies Strike Back
Description = The dummies are tired of being used as... Well, test dummies. Watch out for falling drop crates! Player(s) VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/Dummies Strike Back.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = Dummies
AddActivity = GAScripted
PresetName = One-Man Army - Easy
Description = Heavily armored brain 'bot + heavy weaponry + no resources = Tons o' fun with a Gatling gun. (lol) Player VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/One Man Army.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = OneManArmyEasy
AddActivity = GAScripted
PresetName = One-Man Army - Medium
Description = With an upgraded pistol and more armor, this isn't nearly as hard as hard mode. It is still hard, though. Player VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/One Man Army Medium.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = OneManArmyMedium
AddActivity = GAScripted
PresetName = One Man Army - Hard
Description = Fight off a relentless army of enemy soldiers as a single, lightly-armored soldier. Player VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/One Man Army Hard.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = OneManArmyHard
AddActivity = GAScripted
PresetName = Coalition Crackdown
Description = Coalition soldiers are flooding in from everywhere. Hide in your base and protect yourself! Player(s) VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/Coalition Crackdown.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = CoalitionCrackdown
AddActivity = GAScripted
PresetName = Ronin Rumble
Description = The Ronins have a bounty on your head. Build a base and protect it from them! Player(s) VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/Ronin Rumble.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = RoninRumble
AddActivity = GAScripted
PresetName = Boomfest
Description = One-Man Army - Easy, but only explosive weapons are allowed. Bring sunglasses. Player VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/Boomfest.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = Boomfest
AddActivity = GAScripted
PresetName = Full-On Assault
Description = All of the factions versus you. Player(s) VS CPU.
SceneName = Ketanot Hills
ScriptFile = Base.rte/Scenes/Scripts/Full-On Assault.lua
PlayerCount = 1
TeamOfPlayer1 = 0
InCampaignStage = 1
LuaClassName = FullOnAssault
*/
AddActivity = GAScripted
PresetName = Zombie Pit
SceneName = Zombie Pit
ScriptFile = Base.rte/Scenes/Scripts/ZombiePit.lua
InCampaignStage = -1
LuaClassName = ZombiePitMission
AddActivity = GABaseDefense
PresetName = Test Activity
SceneName = Actor Test
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000
AddActivity = GABaseDefense
PresetName = Default Activity
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Robot 2
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger
What do I do with this, and what does the stuff above mean?