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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
Work continues on effects. Also done mild balancing of the railgun
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Wed Aug 19, 2009 3:56 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] NovaMind
Maybe the controller could have that as an indicator light that it's using processing power to control the units.
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Wed Aug 19, 2009 4:16 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [WIP] NovaMind
Morbo!!! wrote: As long as the 'spinup' is short enough for the AI to use it properly I don't mind. They seem to have a problem with weapons that charge.
As for another weapon, maybe something unconventional like a gas shotgun? It fires a few streams of some cool-ass blue corrosive gas at high velocity but it has high drag so it has limited range, and it starts rising once it reaches low speed. Damnit, p3lb0x, respond to my idea!
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Wed Aug 19, 2009 4:30 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
p3lb0x wrote: The NovaMind Corporation specializes in heavy duty troops for zero atmosphere combat. Unfortunately our current line up only consists of the NovaMind light clone and assorted weaponry. I dunno about you but a gas shotgun in a "zero atmosphere" environment sounds like a bad idea Edit: PROGRESS!Many thanks to Grif for the sparkle magic btw
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Wed Aug 19, 2009 5:40 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: [WIP] NovaMind
I LOVE this mod! just getting that out of the way. I was wondering. Why is P3lbox getting praise for making an obviously overpowered mod, while most anyone else gets flamed for it? This mod is good. The sprites are nice. and new weapons look spectacular. But you cant dodge the fact that its an Overpowered mod.
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Wed Aug 19, 2009 6:27 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
This is exactly why I have put such an insane price tag on everything. Because it's so overpowered. It wouldn't be the same if it wasn't though. In my backstory these guys are not supposed to be fighting random clones on the ground, but rather similar space suits and small space craft around a spacestation
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Wed Aug 19, 2009 6:29 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: [WIP] NovaMind
To be fair, most of the obscenely overpowered mods have the same "BUT MY BACKSTORY MAKES IT OKAY!!!!!!!!! " argument. At least this fits in with the vanilla content in art style for the most part.
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Wed Aug 19, 2009 8:12 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: [WIP] NovaMind
p3lb0x wrote: I dunno about you but a gas shotgun in a "zero atmosphere" environment sounds like a bad idea It sounds like a rocket. In proper zero-atmosphere this would have a kick to it. Like a shotgun does. Actually, I kinda like this idea. Performs a lot like a flamer, but made for use in orbit or on planets with no or limited oxygen. I think it fits the general feel of the faction.
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Wed Aug 19, 2009 9:07 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: [WIP] NovaMind
It would decompress almost instantly.
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Wed Aug 19, 2009 9:10 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: [WIP] NovaMind
Alenth Eneil wrote: It would decompress almost instantly. Whoops, Morbo said "rising" and I read "disperse." I'll go look this up, I don't want to put my foot in my mouth. Regardless, both the physics are pretty open to interpretation in CC, and you're generally fighting on a planet with atmosphere. Actually, that second point is rather better. It's pretty much assumable a planet with earth gravity has an atmosphere of some kind. Perhaps the range of the gas could be tied to that, as well as the kick from launching a cloud. But while the weapon sounds fun, it's no longer very much like this faction.
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Wed Aug 19, 2009 10:23 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] NovaMind
PhantomAGN wrote: you're generally fighting on a planet with atmosphere. Perhaps it's time to make more lunar/space maps... Kinda miss those.
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Wed Aug 19, 2009 10:26 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [WIP] NovaMind
I'm only on about one for planetary combat like what occurs in CC usually.
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Wed Aug 19, 2009 11:05 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: [WIP] NovaMind
Blood fountain made my day afternoon. I'm thinking : Lawn ornament?
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Wed Aug 19, 2009 11:36 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] NovaMind
I'm thinking DIY painter.
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Thu Aug 20, 2009 8:15 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
New Railgun sprite and updated effects on the AA Missiles. Still need homing script though edit: I also once again forgot to credit people. ThunderToes made the new railgun sprite
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Thu Aug 20, 2009 9:03 pm |
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