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 Total Conversion Contest | Go Vote! 
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happy carebear mom
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Post Total Conversion Contest | Go Vote!
Vote.

Image
So DRL modders, think you're cool? Time to put this to the test.

This is TCC1, in which you, the modder, create an entirely different game out of Cortex Command.
It will be hard.
It will be grueling.
It will require a metric buttload of Lua.
And by whatever deity or supreme entity you ascribe to,
at least one of you will produce something truly epic in the two(and a half) weeks you have to do it.


Your task is as follows. You must make a game using Cortex Command's engine.
A game, run however necessary within the main Cortex Command Retro Terrain Engine, which significantly differs from the current Cortex Command gameplay; either in genre, playing style, or overall aesthetic. Grif is very articulate

This means once you begin the mission (if that is how you start your game), you would not be able to tell it was Cortex but for the palette and physics. Apparently there was some confusion about whether you could be able to tell as soon as you started the game's executable, but you do not need to and shouldn't go to the depth of changing Base.rte to ignore vanilla Cortex content.

The rules are simple, and much like the MC's and WMF's. In fact, I just copy/pasted them. Look for them below. However, there is one rule that is special for this contest.

-You are NOT allowed to let someone else do your Lua or ini coding. Unlike the mod contest, in which I let some of you slide, I will not be allowing anyone at all to share Lua or ini coding. Sprites and sounds, sure, but no Lua, and no ini. Normal rules for telling me someone's doing your sprites or sounds still apply, just have them pm me.

Other than that, read below for the rules which you likely already know. Times are as usual, but here just in case.

Modding begins
August 18th

Preview day, in which a single screenshot is due for each mod competing to show off
September 6th
11:59 GMT

Modding ends and voting begins
September 20th
11:59 GMT
(modding submissions due at least, voting might be a bit later)

Voting ends
September 27th


May the best modder win!








Main Rules
Breaking these equates to an automatic disqualification.
1. No base.rte edits. You must submit a single .rte with no outside dependencies (aside from the basegame .rte's). This means you may reference Base.rte or whichever other basegame .rte, but you cannot reference, say, AAL.rte.
Base.rte edits are mods that you must overwrite files in base.rte or any other basegame .rte to work. Meaning, all mods must be independent .rte's that will function without the user modifying anything in their cortex command folder, aside from activities if you make an activities file. Activities are optional.
This does not exclude code that has been copied from basegame .rte's and changed to suit your needs. As long as your mod functions independently in its own .rte, you may copy code from any basegame .rte.

2. Absolutely no edits of others' work. Note that I am trusting you here. If it turns out you did copy, your prize will be officially revoked. But, more importantly, your reputation would be ruined. A mod contest is not worth your reputation.

3. Exeption to rule 2. You may use other's sprites and sounds if I get a PM from the original owner giving express permission to you. Before submission day.

4. Exception to rules 2 and 3. The above do not apply to sprites or sounds gotten from outside this site. As long as you're not breaking copyright law it's ok. Game sounds and sprites are ok as well, since they would be fan mods.

5. No submissions of previous mods will be accepted. Previous mods are defined as mods that have been announced or exhibited in Mod Making as well as formally released in Mod Releases and mods made for other contests (even concurrent ones).
Mods submitted for the contest should be made after the start date. To keep things as fair as possible, time for all contestants should be the same.

Submission Rules
To enter this contest, send me a pm with your mod. The start date is listed above, when I will post the theme and begin accepting mod submissions.

Any time up to the submission date (above) you may send me a PM with your mod. Only one submission will be accepted, so make sure it's ready for release before you send it. Your first submission is final.
When the submission cutoff date is reached, I will open a new topic and upload all the mods for voter review.

Compatibility
As much as possible, try to make your mod compatible with both Mac and Windows. Some help with compatibility is smallified below.
For Mac compatibility, the main factor is using / above \. If you accidentally use a \, your mod will not work on macs. Also of concern is the difference in file structure between Windows and Mac, if you plan to reference sounds, code, or sprites directly from the basegame .rtes.
For Windows compatibility, the main concern is file references. The Mac and Windows basegame .rtes have had their contents reorganized and guns renamed, so there may not be a Base.rte/Effects/BlueTiny.bmp on the Mac. It might've been changed to Base.rte/Effects/Glows/BlueTiny.bmp. The easiest way to avoid this is to copy all resources you want to use from basegame .rtes into your mod and reference them from your .rte.


Voter Rules
If you would vote, download all the mods and try them out. Constructive criticism is not only allowed, it is entirely encouraged. However, speculation on the author of any mod is frowned upon.
Voting will end at the voting cutoff date, then I will hand out the prizes.

Prizes
Upon completion of the voting, winners in each place will receive a commemorative image as well as all the bragging rights that go with each place. Additionally, all contestants' mods will be uploaded to the hall of fame topic.
The 1st place winner will also be able to choose the theme of the next contest.

Notes
-You cannot enter two consecutive mod contests if you placed in 1st, to keep things fair and prevent winning dynasties.
-The host of a contest cannot enter the contest if he knows the theme ahead of time. Thus, I can't enter if the winner tells me before the day of the contest. Please don't tell me until the day of the contest!


Last edited by Duh102 on Mon Sep 07, 2009 1:08 pm, edited 4 times in total.



Tue Aug 18, 2009 9:31 pm
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Post Re: Total Conversion Contest
I really doubt two and a half weeks is enough, but idk. I guess it'll have to do.


Tue Aug 18, 2009 9:33 pm
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happy carebear mom
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Post Re: Total Conversion Contest
I can bump it up, I have no idea how long these things take and Grif wasn't specific.
Give me suggestions, and I'll implement whichever one makes most sense.


Tue Aug 18, 2009 9:35 pm
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Post Re: Total Conversion Contest
Oh. Grif made this contest. Oh, but Kyred- I think I know where this is going....


Tue Aug 18, 2009 9:36 pm
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Post Re: Total Conversion Contest
This is can we use a template as a place to start?

edit:
this is the contest me and grif accepted to do, correct?


Tue Aug 18, 2009 9:36 pm
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Post Re: Total Conversion Contest
this is an awesome idea.
if i can, ill totally take part.


Tue Aug 18, 2009 9:37 pm
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REAL AMERICAN HERO
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Post Re: Total Conversion Contest
Quote:
You are NOT allowed to let someone else do your Lua or ini coding. Unlike the mod contest, in which I let some of you slide, I will not be allowing anyone at all to share Lua or ini coding. Sprites and sounds, sure, but no Lua, and no ini.


Seems pretty explicit to me.


Tue Aug 18, 2009 9:38 pm
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happy carebear mom
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Post Re: Total Conversion Contest
lafe wrote:
This is can we use a template as a place to start?

edit:
this is the contest me and grif accepted to do, correct?

Yes, this is the contest between you two, but Grif and I opened it up to anyone. You and he are mandatory participants, unless you want to forfeit, everybody else is optional.

Template? What template? You have to make an entire game.


Tue Aug 18, 2009 9:39 pm
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Post Re: Total Conversion Contest
That's gonna be pretty insane, seeing very few people here would be able to do that. I'd predict 3-4 entries, but who knows, we might get more :3


Tue Aug 18, 2009 9:40 pm
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Post Re: Total Conversion Contest
lafe wrote:
This is can we use a template as a place to start?

There should be a rule on banning templates from contests.

And I think xextredge (is that what it's called?) will win.


Tue Aug 18, 2009 9:40 pm
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happy carebear mom
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Post Re: Total Conversion Contest
Roy-G-Biv wrote:
And I think xtremeedge (is that what it's called?) will win.

Considering it's not allowed to enter, I don't think so :evil:


Tue Aug 18, 2009 9:41 pm
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Post Re: Total Conversion Contest
Xextredge isn't being entered. All mods have to be started, from scratch, today. I've been working on Xextredge for a good long while more than that.

Xextredge will have its day, and it will be an amazing day. Grown men will cry, babies will grow facial hair, your mother will become pregnant. And then I will take my rightful place as ruler of cortex command.

Also, this contest is going to rock. Totally ♥♥♥♥ rock.


Tue Aug 18, 2009 9:43 pm
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Post Re: Total Conversion Contest
But... This isn't a total conversion...

A total conversion means replacing all the vanilla content with something else (For example: ALL or DarkStorm stuff).
This is more of a 'gamemode' creation contest.


Tue Aug 18, 2009 9:56 pm
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Post Re: Total Conversion Contest
It's completely changing how CC is actually played; thus, a total conversion.


Tue Aug 18, 2009 9:57 pm
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happy carebear mom
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Post Re: Total Conversion Contest
Total Conversion. It is a valid classification, and I could make it more specific, but I'm too lazy and I already made the graphic. So blah.

EDIT:Ninja'd by Grif.


Tue Aug 18, 2009 9:58 pm
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