View unanswered posts | View active topics It is currently Thu Jan 16, 2025 5:58 am



This topic is locked, you cannot edit posts or make further replies.  [ 36 posts ]  Go to page Previous  1, 2, 3
 Zombie level 
Author Message
User avatar

Joined: Sun Mar 22, 2009 7:30 am
Posts: 168
Post Re: Zombie level
Come on, Please tell me what you mean by "in game"!! Are they just going to pop up in random places in the campaign, are they just maps, where do they appear in game????!?!!?! If I put a mod in the resources folder, absolutely nothing changes ingame that I can find! I mean, besides the scene editor, there's no way to interact with mods at all! And you say to avoid the scene editor, then WHERE IN GAME DO THE ELEMENTS APPEAR?!?!?! If I try the scene editor it crashes the next time i start up, and I have to delete everything again. How can I experiment if I have to wait for it to start up after crashing and quit just to make minor changes? That would take ages, and won't be worth it, since I don't know lua. I know actionscript and some python, but no lua.


Wed Apr 15, 2009 3:54 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Post Re: Zombie level
-_-"
Go into campaign.
Open buy menu.
Calm down.
Preferably in order.


Wed Apr 15, 2009 3:59 am
Profile WWW
User avatar

Joined: Sun Mar 22, 2009 7:30 am
Posts: 168
Post Re: Zombie level
So I'll calm down after opening the buy menu?
EDIT: Ok, now I'm at critical stress level, all it can do is crash, some mistake made in the coding, missing folders, and cc won't start up anymore. It looks like such a fun game, but I can't do anything in it really.


Wed Apr 15, 2009 4:55 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Post Re: Zombie level
This is where the "Make sure it works" comes in.
It doesn't work, so delete it and pick a new mod.


Wed Apr 15, 2009 8:10 am
Profile WWW

Joined: Mon Aug 17, 2009 6:06 pm
Posts: 1
Post Re: Zombie level
TheLastBanana wrote:
Ultric, there isn't a single Ronin with a helmet.
But yes, if they aren't showing up, reinstall. There should be angry people with guns coming down in dropships outside the cave.


The Ronin's actually do have helmet, it is in there .ini files but not activated. Heres a picture of them after i activated it.


Attachments:
File comment: From Left to Right:
Dafred, Mia, Dimitri, Brutus, Sandra, Gordon.

Ronin Helm.jpg
Ronin Helm.jpg [ 20.93 KiB | Viewed 1504 times ]
Mon Aug 17, 2009 6:17 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Post Re: Zombie level
Well, the file includes a helmet, but I was implying that by default there aren't any. They probably thought Mia's hair was a helmet.
Anyway, this is a really old topic.


Mon Aug 17, 2009 10:20 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 36 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 15 Queries | GZIP : Off ]