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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
The manhacks disappear after 15 ish seconds. And now with throwable Manhacks!
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Mon Aug 17, 2009 8:56 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
OMG the canister is awesome.
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Mon Aug 17, 2009 9:03 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Perfect for weegee's missions, thank you.
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Mon Aug 17, 2009 9:08 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Killer fun. Quite literally. ...Remembers me a bit of the first homing weapons, when people like me tried to make flying chainsaws 'n stuff with negative-mass diggers.
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Mon Aug 17, 2009 9:19 pm |
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CaptainWolf
Joined: Wed Aug 05, 2009 2:43 am Posts: 3
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
we are now 1 step closer to a HL2 campaign...
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Mon Aug 17, 2009 9:41 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Sweet, used it in Swarm Bomb version and some fancy pathfinding as an epic feature will make it even better
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Mon Aug 17, 2009 9:48 pm |
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madmonkey43
Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
i love the canister especially, as my brother completely did not see it coming, i squashed one of his troops with the canister then it started to open having played HL2 before, my brother aimed all his guns at the top then was unpleasantly surprised as his whole squad was wiped out i think another series of HL2 mods is in order, hopefully somone can knock out a 'juiced up' gravgun that can grab + kill enemies then launch their bodies or anti zombie blades like in ravenholm hell, you could even do Gordon Freeman, in scientist or HEV suit mode (if you look at the B22 Crobo mod, some of the troops had a forcefield which dissipated after a certain number of shots, maybe this or something similar could be tied in with the suit) even a mission could be made on this basis... Raveholm, anyone? Hunters could be made similar to a dreadnought although im not sure about their three legs but yeah, awesome mod and i hope you continue in the same style, you seem to be capable enough, good work
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Mon Aug 17, 2009 10:03 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
If you make headcrabs I will love you forever.
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Tue Aug 18, 2009 3:16 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Lol I just love these pesky little bastard. I wish I had a pet manhack, he would be my bestest friend forever, I think I'll name him steve.
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Tue Aug 18, 2009 3:23 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
FOR THE HORDE SWARM!!!
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Tue Aug 18, 2009 3:30 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
sorry to take so long to post but the manhack nest from what I remember looked kinda like Darkstorms drop pod but the panals opened up to show a ASSLOAD of manhacks on hooks that would then turn on and chop you up into small bits . so if you redo it thats what it looked like.
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Tue Aug 18, 2009 3:36 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Aw too bad you cant kill the manhacks Wait....... Maybe you can I'm not sure I think the .rte got ♥♥♥♥ up re-downloading.
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Tue Aug 18, 2009 3:47 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
Omg Imagine a gun that was automatic that shot out manhacks....WIN
Anyways, I think the drop pod could hold more hanhacks...what say you?
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Tue Aug 18, 2009 4:52 am |
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MECAGUY03
Joined: Thu Aug 30, 2007 4:36 am Posts: 65
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
This needs the red eye glow, and the protective cover needs to be less pointy, please add these in Example: Lambda wrote: If you make headcrabs I will love you forever. in fact, me and some other modder (i forget who) worked on a headcrab mod a wile ago, i could probably resprite them, ill post the parts up as soon as i can
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Tue Aug 18, 2009 9:32 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Manhack Launcher *Update (8-17-09) Again: Throwable Manhacks
This is so INCREDIBLY FUN. I combined this with the G4K Brainbot and made millions
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Tue Aug 18, 2009 10:48 am |
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