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 Zombie Cave Bug 
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Joined: Fri Aug 14, 2009 5:02 pm
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Post Zombie Cave Bug
Just reporting a bug I've picked up on in the "Zombie Cave" level.

After picking up the control chip, I escaped the cave - but accidentally flew my actor off screen. ( I know...)
This made the actor scuttle, and I was unable to complete the objective. This made me realise, surely the control chip (and any other mission specific objects used in any future missions) should cause a "FAIL" screen if destroyed/lost?

Is this possible?


Sat Aug 15, 2009 11:53 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Zombie Cave Bug
It should flash "Fail" if the mission specific item is destroyed, but the mission isn't scripted to do so.


Sun Aug 16, 2009 12:35 am
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Joined: Fri Aug 14, 2009 5:02 pm
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Post Re: Zombie Cave Bug
But it is a possibility?


Sun Aug 16, 2009 12:43 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Zombie Cave Bug
It's just a mild oversight in the script.


Sun Aug 16, 2009 12:47 am
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Joined: Sun May 31, 2009 6:49 pm
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Post Re: Zombie Cave Bug
Added to the bugs thread.


Sun Aug 23, 2009 3:37 pm
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