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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Mind wrote:
1.) I know you know this, but I'd fix some of the gifs, seeing half of them aren't working anymore :3

I'll probably end up removing them entirely. >.>

Mind wrote:
2.) The guided sphere is the orb. The only thing that is different is the specific keybindings. I'd appreciate a littel credit at least seeing it's my mod (with zalo and grif's help <3) with a recolor.

I understand your concern, but you're wrong. The Guided Sphere was made from scratch, with the only copy-pasted components, that didn't belong to me in the first place, being those controller lines from Grif's Plane mod. Believe me, i hate plagiarism every bit as much as you do, and i'd never take anyone elses work and claim it to be my own. As a matter of fact, i didn't even know that anything similar had been made. >.>

On a side note, Rollermine Gun works A++ good.


Sat Aug 15, 2009 6:40 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
- Mine Gun. Just a gun that launches standard Landmines, so you don't have to go around carrying a billion of them.

I'd like one of these. Handy for quickly mining a large area.

Other ideas sound fun.


Sat Aug 15, 2009 8:38 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Image

They are fun. :I

Don't worry guys, it only drops bombs when it's above your enemies...


Sat Aug 15, 2009 11:49 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Based on that alone, I'm gonna redownload this after several months of never using it. Congratulations. Now I just need to mod it to drop bigger bombs :ccevil:


Sat Aug 15, 2009 11:52 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
IMAGE QUOTE >:[

They are fun. :I

Don't worry guys, it only drops bombs when it's above your enemies...

I love how shook is one of the only mod makers I know who constantly shows new stuff thats being made.


Sun Aug 16, 2009 12:01 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Not saying shook copied at all, but this is also just like the um fire rain cannon (dumb name I know) I made. Well not really. Sorta. Eh nvm. Great weapon again shook :D

Edit: Now that I think of it, he's just using a same method that I used. Not copying. So forget what I said.


Sun Aug 16, 2009 12:19 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
@Flammable: Awesome. (b'_')b

@Hyper: Other people keep it low because they don't want to hype ♥♥♥♥ up. I flail gifs around me because i'm an attention ladylike. :I

@Mind: Heh. :)

But anyways, fun fact: I'm making an actor. Perhaps a replacement for the old Reflective Robot, because right now, it sucks balls. He's going to look really mean, evil and scaly, because ♥♥♥♥ you i'm allowed to make scaly robots. >:o (Plus, it looks less bland than a clean shading gradient thingy)

Edit: Quick mockup.

Image

Parts drawn in black are not made yet, and as such will look much better later on. Too spiky back, perhaps? =P


Sun Aug 16, 2009 7:21 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Is that mockup the size it's probably going to be or are you going to make it larger than a normal actor?

As for the actor itself, looks great so far! :D


Sun Aug 16, 2009 8:47 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
That's about full-size, really. I figured that it'd be funny to have an overpowered midget to slaughter your enemies with. =P

Edit: He evolves...

Image

GIMP suxc at rotating stuff.

Edit2: FINALITY

Image

:|

Still need to code him though. And btw he will look better in-game, as mockups generally suck balls.


Sun Aug 16, 2009 9:12 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Beta tests show promising results, your updates look a++ guys :wink:

On a slightly related note, gave Shook another one of my maniacal ideas. Not going to say what it is though, in case it proves to be TOO maniacal and hard to make :s


Sun Aug 16, 2009 11:03 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
If it involves convoluted methods of causing untold amounts of pain with maximum hilarity, I endorse it.


Sun Aug 16, 2009 11:07 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Indeed it does. In multiple ways, as well. But that's all I'll leak; it's just a suggestion of mine, progress hasn't started and may not because it's complicated as fudge :U


Mon Aug 17, 2009 3:44 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
Edit2: FINALITY

IMAGE QUOTE >:[

Data help you if you can kill him with less than a cluster nuke. Take a page (Or in this case, A WHOLE FRICKIN CHAPTER) out of Whitty's book, and make it like the Tek Annihilator.
I use everything I had on that thing, and it didn't die. Tac Nukes, The TIC, and now to try the ZD Cannon.


Mon Aug 17, 2009 3:57 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Dunno for sure, but i can safely say that you won't ever kill it without mass-based weapons. =P
I'll provide more info (and pixxxxx) when i'm done coding it.

Edit: ♥♥♥♥, ♥♥♥♥ AND PISS. He suffers from the same abnormal fragility that also plagues the original Ref. Robot. D:<
Well, if that's the case, then i'll just jump over to the Assault Robot's code. I know for a fact that he can take an insane beating without breaking, so i'll just need to transfer that to the new robot.

Doubledit: Hoo-hah. I couldn't make it resist massive impacts, so i used Lua to make the impacts smaller. And guess what? It works. He survived a nuke detonating a meter in front of him, though he lost his legs. But still, a point blank nuke? Sweet.

Tripledit: Righty-o, with some polishing and ♥♥♥♥, the Lua now only affects the particles it needs to affect. And, i've now seen him survive the shockwave of a Clusternuke. So don't you worry, he will be hard to destroy. :I
Oh yeah btw here's an image of him holding a Hammerhead.

Image

Edit: Well i kinda fixed that typo that Duh just pointed out, just so you know.


Last edited by Shook on Mon Aug 17, 2009 4:59 pm, edited 1 time in total.



Mon Aug 17, 2009 1:47 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Shook wrote:
But still, a point black nuke? Sweet.

Even though this is a spelling error, it's a sweet name for a nuke that uses those newfangled black glows.


Mon Aug 17, 2009 4:50 pm
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