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 Hueg Pack o' Mods *Final update!??!* 
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Loose Canon
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Ragdollmaster wrote:
Shook: Yo dawg, I herd u leik sendin betaz to your testerz.

Also, will there be a "Biggest Mine"? Useful for giant tanks, robots, Chuck Norris, and the like.

Fixed.


Sun Aug 02, 2009 2:35 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Probably not, because the Bigger Mine (or Gianormous Mine, as i've called it) already has twice the power of a nuke. Just being halfway in the blast radius is guaranteed death for most units, even more so for the unit that set it off. See, this mine doesn't just blow people apart, like the "normal" one does. This one ♥♥♥♥ vaporizes them. Might need to make the trigger radius slightly smaller, though, so it can really decimate every foolish entity that triggers it.
Oh yeah, beta test coming soon, Raggie.

Edit: Actually, after a bit of testing, both mines are fully capable of instantly killing a MARS, so a third and outrageously oversized mine won't be needed. This doesn't mean that i won't be doing it if i feel like it, though.


Sun Aug 02, 2009 10:47 pm
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Loose Canon
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Shook wrote:
Edit: Actually, after a bit of testing, both mines are fully capable of instantly killing a MARS, so a third and outrageously oversized mine won't be needed. This doesn't mean that i won't be doing it if i feel like it, though.

Now THAT is the reason we have this pack at all! Good stuff.


Sun Aug 02, 2009 11:15 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
When are you gonna fix the spelling of the rte file? It's still hueg.


Mon Aug 03, 2009 8:01 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
ShnitzelKiller wrote:
When are you gonna fix the spelling of the rte file? It's still hueg.



I think thats intentional.


Mon Aug 03, 2009 8:44 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
ShnitzelKiller wrote:
When are you gonna fix the spelling of the rte file? It's still hueg.

As 3POK said, it's entirely intentional, just to bring a slightly lighthearted feeling to the pack. It wouldn't be there in the first place if it wasn't intentional.


Mon Aug 03, 2009 9:09 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Post of double.

:|

But anyways, i have news n ♥♥♥♥. First of all, i've made a pretty entertaining (if i should say so myself) addition to the pack...

Image

The Guided Sphere. Basically, it's a zero-gravity sphere (AHuman) without any means of carrying weapons. But as you can see, it's far from harmless. You can control it with your movement keys, which causes it to rapidly accelerate in the desired direction. The sphere weighs 400 kg, is nigh-on indestructible (crushing or ridiculously high impulses are the only ways to go), and can easily smash both actors and craft alike. I've put a limit to how quickly you can move by own means, mainly to prevent you from losing control entirely. Using the sharp-aim key, you can make the sphere rotate, the direction depending on which way you're facing. And just in case you've gotten tired of the sphere, your firing button detonates it.

In other news, i'm about to expand on the mines, perhaps making it a pack akin to the bombs, but not as big. Some of the planned mines include:
- Normal landmine
- Pyro Mine (you should've seen that one coming.)
- Mine of Airtime (when you come near, it shoots you skywards with great speed.)
- Mine of Gravity (when you come near, gravity suddenly affects you a whole lot more, until you eventually die.)
- Mine of Death (when you trigger the mine, you die. Unoriginal, but effective.)

Mines like Airtime and Gravity might be reusable, so that they only stop working when someone actively breaks them.

That's all, folks. :I


Wed Aug 05, 2009 1:13 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Don't EVER use the Zero Division Gun.
Nice mod!


Fri Aug 07, 2009 9:45 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Zephyr wrote:
Don't EVER use the Zero Division Gun.
Nice mod!

We've known for about... Shook, how long has the ZD Cannon been in here? Last 2 or 3 versions is it?


Fri Aug 07, 2009 3:22 pm
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Post Look at the fudge updates why the hell am I doing this other
Updates ahoy! Large amounts of awesome incoming towards the starboard bow!

"What? Surely no explosive trap would be so obviously marked."
Image Image
"HWEH!"

Execution, much?
Image

"Mechs r invinciblez lulz"
Image
"OH GOD WHAT IS HAPPENING"
Image

Credits and ♥♥♥♥:
Serious Cannon & Cannonballs, Mine and Bigger mine, from the HPOM
Nimbus Mech from Gotcha!'s UniTec pack
Ian Fallout actor from Gotcha!'s Vault Tec pack
Assault Robot from Whitty's Wonderful Mods pack.

Not Pictured: Guided Sphere due to the fact that I can't make a GIF file of it flying. More or less, it is a sentient cannon ball. That can blow up when you click the fire button.


Sun Aug 09, 2009 6:19 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Sup guise, updated. Here's a an addedthingslog:
- Serious Cannon, which is a cannon that fires gianormous cannonballs.
- Hammerhead pistol, which is an overpowered pistol that is comparable to the Peacemaker. Makes more wounds, but the impulse is slightly lower, i think.
- Several mines, all of which are described in the menu. Placing them on open ground makes them blow up on any actor, while placing them near one of your actors makes it ignore your team. The latter happens when you buy and throw it ingame.
- Guided Sphere, which is a heavy, zero-gravity ball that can be controlled with your movement keys, spun around with your sharp aim key and detonated with your fire key.
- The return of the Clone Bomb, in the guise of the Green Clone Bomb and Blue Clone Bomb. They both spawn an emitter, which fires out 3 green clones and 3 blue clones, respectively.
- Wheel Gun, which is the idea you gave me. It fires a large, heavy and rolling wheel.
- A few tweaks here and there.


Tue Aug 11, 2009 9:56 pm
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Loose Canon
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Looking at the captions for all of your weapons, I have come to conclude that Shook has tourettes, or ADHD. Or both. :grin:


Wed Aug 12, 2009 4:32 am
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
OMG!!! I LOVE THE WHEEL GUN!! It's so fun in Dummy Assault, you can make it roll down a hallway and back, and dig out a skate park with it xD I just love it.


Thu Aug 13, 2009 10:44 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
@Hyperkultra: You'd like that, huh? ;)

@Shnitzel: Haha, thanks. Once again, props to wutangfan1990 for that excellent idea. :U

Anyhoo, it is time to list down the ideas i currently have for the next update... But keep in mind, none of these are guaranteed.
- Explosive Wheel Gun/Rollermine Gun. Basically like the Wheel Gun, but the wheel is a proximity mine that explodes when it's near people.
- Serious Handcannon. It's like a pistol version of the Serious Cannon.
- A so far unnamed gun that fires some thingies that, when they fly above people, drops stuff on them. Like bombs. Kinda like a controlled carpet bomber.
- Mine Gun. Just a gun that launches standard Landmines, so you don't have to go around carrying a billion of them.


Sat Aug 15, 2009 5:30 pm
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Post Re: My huge pack of mods, which is back. *Update: Aug. 11th '09*
Just two things

1.) I know you know this, but I'd fix some of the gifs, seeing half of them aren't working anymore :3

2.) The guided sphere is the orb. The only thing that is different is the specific keybindings. I'd appreciate a littel credit at least seeing it's my mod (with zalo and grif's help <3) with a recolor.


Sat Aug 15, 2009 5:50 pm
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