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 Perfect base 
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Perfect base
Lol, dauss, I'm making that my background...luls...(they look up)"FUDGIN HAX0RZ! RARGHHHHHHH! MUST...CRUSH...TEAMMATES TO ALLEVIATE RAGE!!!!!!"(stomps)


Sat Aug 15, 2009 7:44 am
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: Perfect base
You have to have one of these. It stops you having to rely on the AI's rubbish digging skills, therefore giving you more time to concentrate on blowing the opposition to little bits.


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Wed Oct 21, 2009 9:37 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Perfect base
for me the perfect base design seems to be a toilet. I'm not kidding, the AI can not navigate a U Bend.

you make a giant hole, that funnels them into a hallway that goes UP back to ground level, and over to your brain. maybe a skeleton with a pistol for the laughable chance they get back to ground level. The lack of obstructions makes the AI always go through the tunnels rather than dig... Just be sure to keep it clean.

Now on a more serious note I do have some base designs I liked that seemed flawless. I might make bunker modules of pre-fab bases just because.


Wed Oct 21, 2009 11:50 pm
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Joined: Wed May 27, 2009 1:19 pm
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Post Re: Perfect base
A picture says more than a thousand words..... So, here is the picture:
Image
Both character and weapon is taken from a mod i am currently creating, and the enemies, is Kloveska.....
Seriously..... One brain-unit and only one weapon, nothing else..... makes it a real fun thing trying to survive, especially when they can pretty much do one-shot kill on you.....


Thu Oct 22, 2009 10:39 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Perfect base
That was a pretty big necro, Matty, But I'll allow it just this once,
since you did contribute something to the thread.

Anyway: The Dauss Effect - In Action http://www.youtube.com/watch?v=7saMqMKvKmE


Thu Oct 22, 2009 3:58 pm
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Joined: Thu Aug 06, 2009 8:34 pm
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Post Re: Perfect base
Put a brainbot in a bunker below the ground. Put a DSTech drone hive in the middle of the screen. There, you're invincible.


Mon Oct 26, 2009 1:24 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Perfect base
Jon wrote:
Put a brainbot in a bunker below the ground. Put a DSTech drone hive in the middle of the screen. There, you're invincible.

You could shorten that.
Jon wrote:
Use DSTech. There, you're invincible.


Mon Oct 26, 2009 2:03 pm
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Post Re: Perfect base
Put your brain in the sky. There, you're invincible.


Mon Oct 26, 2009 7:54 pm
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Post Re: Perfect base
CrazyMLC wrote:
Put your brain in the sky. There, you're invincible.


I have a few below ground bases that only use vanilla content, and it makes me invincible. and no not using the impossible UBend method either. Its expensive but it works. I'm actually gonna make it now in the scene editor, and upload it, BRB.

--EDIT
The screencap was too wide, SO I Rar'd it with the scene.ini
Attachment:
Miles's 'perfect' base.rar [246.32 KiB]
Downloaded 339 times


Mon Oct 26, 2009 7:59 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Perfect base
easiest way to "trick" AI is to exploit their predilection for doors

they will always try to go through a door before digging


Mon Oct 26, 2009 11:42 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Perfect base
Well Heres mine, hope you like.

Top Half
Image


Bot Half:
Image


Brain Chamber
Image


Tue Oct 27, 2009 12:06 am
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Loose Canon
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Post Re: Perfect base
First. With that many guards, your approaching the MOID limit, which means exploding actors.
Second. Holy crap, that is what I call a brain vault.


Tue Oct 27, 2009 12:25 am
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Post Re: Perfect base
My base is the white house guarded by Obama wielding a Lightsaber.


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Tue Oct 27, 2009 1:24 am
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Post Re: Perfect base
Lol.
I wouldn't feel very safe, even if that were a real lightsaber.


Tue Oct 27, 2009 1:30 am
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Safety, you lack, because believe in the Force, you do not.


Tue Oct 27, 2009 1:51 am
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