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 [WIP]Mask Corp. 
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Joined: Sun Aug 09, 2009 9:26 am
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Post [WIP]Mask Corp.
For over 50 years, the Mask Security Corporation has been designing and fielding weapons and armor for your service. We now present you some of our new prototypes.
First on display, our Mask Elite Forces, chosen from previous soldiers and mercenaries, are dedicated to your safety, with our custom body armor, and the trademark mask.
Image

Also shown in that image are two of our newest products, the AR-112, and the ARW(All Range Weapon) both are loaded with AP rounds, and can easily take down any and all threats to your security.

Legal Disclaimer- Non-authorized possession of any Mask Corp. weapons is a c-class felony, and all weapons will be seized immediately until a trial is held, or such a permit is produced

I'm working on an SMG, and plan to post it as soon as I can, and this is my first mod, so start with the constructive critisism(or however it's spelled)

Edit: added the smg, it can be used with a shield.
Edit Again: I've made soldiers extremely hard to gib, and ramped up their prices by a good amount.
Another Edit: Fixed the ugly green thing on their backs, not sure what I was thinking when I sprited it. And if anyone could make screens or gifs better than mine, go ahead.

New edit: Fixed problem(I hope) with AR-112 messing up stuff'n'junk
New update: Added new graphics for 3 weapons, and clarified some of the code


Attachments:
Mask.rte.rar [117.47 KiB]
Downloaded 517 times


Last edited by Benpasko on Mon Aug 17, 2009 10:03 pm, edited 5 times in total.

Fri Aug 14, 2009 1:37 am
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Post Re: [WIP]Mask Corp.
cant tell what there are, needs better pics man

anyway testing... be back later if i rember

W00t 1st post (i think)


Fri Aug 14, 2009 3:02 am
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Post Re: [WIP]Mask Corp.
Click on the picture in order to make it bigger ;)


Fri Aug 14, 2009 3:03 am
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Post Re: [WIP]Mask Corp.
Needs better sprites and I think the weapons are too weak.

I would also reccommend making the actors look a bit...realistic and by that I mean make them look like as if they are actually human.


Fri Aug 14, 2009 4:19 am
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Post Re: [WIP]Mask Corp.
I haven't tried it out yet but it looks like Ronin re-sprites and sounds like weapon template guns.

Not a great presentation either, so work on this. It's not too unique.


Fri Aug 14, 2009 4:23 am
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Post Re: [WIP]Mask Corp.
lol, I thought the weapons were gonna be called overpowered, compared to vanilla content. And the characters are direct edits from the coalition soldiers, and are wearing white masks.

Also, the weapons were sprited from scratch, but I edited the code from certain weapons. And does it really matter if the code is edited?

Edit: Also, I think I'm gonna start working on custom character sprites.
Edit Again: Nevermind that, I'm going to bed, I might tommorow, or if anyone wants to, they can. Though I AM going to add a little color, so far it's all basically grayscale.


Fri Aug 14, 2009 4:24 am
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Post Re: [WIP]Mask Corp.
I kinda like the concept, and have just yesterday re-read an old scifi story set in a world where everyone wears a mask. (To remove the distinction of the unique human body from the notion of an individual). This is a pretty old concept, but original to CC as far as I know, and I like to see it here.
I think the guns are a little too strong when compared to the vanilla ones, as they eat terrain quite well. And the sniper might need to have a longer pause between shots if it's going to have 10 of them. But I still like it. I think that I need to add these guys to my skirmish enemy list just because they have the potential of killing me over and over.

With a little more work on original sprites this could be pretty cool.
I think that the guns should follow the theme, with a white forward section on the ARW. Or some basic frame animation, because you have two identical frames and only need one.
Also, a basic pistol sidearm, but white. I dunno, it duplicates existing guns, but it's for maintaining the theme.

I also suggest making the mask a "hemet" they wear, set below the normal hemet. Thusly giving them more armor against headshots.

The gibs are not colored either, but that's kinda a pain to do, so I can understand why you would not have done it yet.


Fri Aug 14, 2009 7:21 am
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Post Re: [WIP]Mask Corp.
The sprites need some more noise, right now they don't have much variation in shades and it doesn't really fit with CC's style.


Fri Aug 14, 2009 1:42 pm
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Post Re: [WIP]Mask Corp.
@phantom- They mask does protect against headshots, I just made it gibwoundlimit(or w/e) to high, I'm still trying to figure out materials.
edit: And it's kinda funny, the white thing was a mistake, but I like it, so I'm gonna take you advice and duplicate it. Also, I added a shotgun I'm going to upload in the next version, as well as add some blue colors to the sprites.
edit yet again: ok, just looked up materials in wiki(why I didn't before, I'll never know), and I'm gonna get the mask to be metal, and reinforce the chestplate.

Epic edit: After testing the materials, I can say, it's hilarious to have a mega metal face.

AGAIN WITH THE EDITS!(I don't wanna double post) Yeah, the most annoying thing ever was recoloringing, and the gibs don't seem like fun to do. I uploaded the new version, and now I'm gonna try to make a pistol that doesn't look retarded.


Fri Aug 14, 2009 3:08 pm
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Post Re: [WIP]Mask Corp.
New version out! 2 new guns, a pistol, and an accelerator rifle(shoots bullets at insane speeds)!


Fri Aug 14, 2009 4:07 pm
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Post Re: [WIP]Mask Corp.
Hah, a mega-metal face sounds really funny.
Testing the new guns and things right now.


Fri Aug 14, 2009 6:02 pm
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Post Re: [WIP]Mask Corp.
i'm really liking this mod, a basic soldier and guns that aren't over the top and useful for regular infantry. the 3 new guns you added however are kinda disappointing, mostly the sprites are too small so you can barely see the gun. the pistol for example, when the soldier is holding it he looks like he's holding a can of mace, the SMG is the same thing. the accelerator rifle thing is i dunno, lacking something. its not a sniper rifle since the ARW fills that role much better, and its too slow to be an assault rifle, i figure its more like a battle rifle although the sharpaim could be longer so you can snipe with it a little bit.

tl;dr larger sprites for pistol and smg, make accelerator rifle more like a sniper or an assault rifle.


Sat Aug 15, 2009 2:08 am
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Post Re: [WIP]Mask Corp.
Yeah, I'm a little unsure what to do with the accelerator rifle. I think I might use it as an experimental mass based rifle. That is, if I understand the concept. I'm thinking about a lower sharpness, high speed and mass projectile, right?

Edit(I luvs mah editz): Hooj, a basic soldier, and good assault rifle were what I was trying for, thanks for letting me know those succeeded :)

Edit again(I think I need help, this is a major problem!): I made the sharp aim longer on the accellerator for now, and also SLIGHTLY buffed the ARW range. Thanks for the input, once again, and the sprites are simple to make for guns, if you want to help the project, you can make me actor or weapon sprites(preferably weapon, I'm not very knowledgable about actors), my main palette, as you can see, is the second darkest grey, and the 4 to the right of it for greys, and a power-ish blue for certain highlights in newer versions.


Last edited by Benpasko on Mon Aug 17, 2009 10:04 pm, edited 1 time in total.



Sat Aug 15, 2009 7:13 am
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Post Re: [WIP]Mask Corp.
Ok, new version is out, I updated some graphics for guns, newest version is in first post. Tell me what you think.


Mon Aug 17, 2009 10:04 pm
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