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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Attachable AEmitter question  
					
						Is it possible to make AEmitters on Attachables do damage to their parent Actor? 
					
  
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			| Thu Aug 13, 2009 3:40 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Attachable AEmitter question  
					
						If an emitter has EmissionsIgnoreThis = 0 then particles fired by the emitter will hit its parent and itself. And emitter with EmissionDamage = X will take away X health everytime a particle is fired. BurstDamage  = X takes away X health when the emitter starts. 
					
  
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			| Thu Aug 13, 2009 3:51 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Attachable AEmitter question  
					
						So, you want my Attachable to have AEmitters emitting into the body of the actor to do damage? That's retarded. 
					
  
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			| Thu Aug 13, 2009 3:59 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Attachable AEmitter question  
					
						You could make the emitter attach to the actor directly and have EmissionsIgnoreThis = 1 and have EmissionDamage and BurstDamage, so the actor's health would "bleed" instead of getting more wounds. 
					
  
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			| Thu Aug 13, 2009 4:03 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Attachable AEmitter question  
					
						That's impossible with my current setup 
					
  
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			| Thu Aug 13, 2009 4:04 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Attachable AEmitter question  
					
						I'm not sure if emitters could take away health while on an attachable without wounding the actor... What is your setup? 
					
  
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			| Thu Aug 13, 2009 4:07 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Attachable AEmitter question  
					
						Instead of a head I have two attachables, I want wounds to the attachables to do damage to the parent actor 
					
  
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			| Thu Aug 13, 2009 4:08 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Attachable AEmitter question  
					
						I just did a test, and emitters can't drain health from an attachable. It looks like you will need some Lua. 
					
  
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			| Thu Aug 13, 2009 4:15 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Attachable AEmitter question  
					
						Oh damn    
					
  
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			| Thu Aug 13, 2009 4:23 pm | 
			
				
					 
					
					 
				  
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				 MaximDude 
				
				
					 Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
				 
				 
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				  Re: Attachable AEmitter question  
					
						p3lb0x wrote: Oh damn   It shouldn't be very difficult... You can have a proximity check on every particle emitting that will check for the parent actor and reduce a fixed amount of health. Or instead, you can check if the emitter is emitting and drain health when it is.  
					
  
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			| Thu Aug 13, 2009 7:41 pm | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Attachable AEmitter question  
					
						I ScifiSpirit made a particle for me that does 5 damage when it is emitted. So it's AAAAWIGHT 
					
  
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			| Thu Aug 13, 2009 7:51 pm | 
			
				
					 
					
					 
				  
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