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				 Einz Witzleben 
				
				
					 Joined: Tue Aug 11, 2009 10:06 pm Posts: 2
				 
				 
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				  Dropship Issues  
					
						Hi, I'm making a dropship, but every time I bring it down it explodes for no reason, any ideas? Also, I have multiple frames for it, and have the framecount set to the appropriate number, but it only shows the first frame in game.
  Can anyone help me? 
					
  
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			| Tue Aug 11, 2009 10:17 pm | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: Dropship Issues  
					
						You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.
  As for the frame animations, you need more than just framecount. You need two variables under it: SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)
  SpriteAnimDuration = Y (Where Y is the time between frames)
  However, I'm not sure that dropships can even animate. But then again I've never tried. 
					
  
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			| Wed Aug 12, 2009 3:56 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Dropship Issues  
					
						whitty made an animated dropship before, so it's probably possible. 
					
  
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			| Wed Aug 12, 2009 4:24 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Dropship Issues  
					
						Animating using Lua is both possible and easy for craft.
  If you need a script I can post one. 
					
  
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			| Wed Aug 12, 2009 5:01 am | 
			
				
					 
					
					 
				  
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				 Einz Witzleben 
				
				
					 Joined: Tue Aug 11, 2009 10:06 pm Posts: 2
				 
				 
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				  Re: Dropship Issues  
					
						LowestFormOfWit wrote: You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.
  As for the frame animations, you need more than just framecount. You need two variables under it: SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)
  SpriteAnimDuration = Y (Where Y is the time between frames)
  However, I'm not sure that dropships can even animate. But then again I've never tried. That helped, also Grif, a lua script would be helpful.  
					
  
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			| Wed Aug 12, 2009 9:36 pm | 
			
				
					 
					
					 
				  
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				 CombatMedic02 
				
				
					 Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
				 
				 
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				  Re: Dropship Issues  
					
						You can animate the hull in the ini? Code: SpriteFile = ContentFile       FilePath = NameOfMod.rte/Crafts/CraftName/DropshipHull.bmp    FrameCount = 2 //Number of frames here    SpriteAnimMode = 1    SpriteAnimDuration = 800 Example Result:  CBM02  
					
  
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			| Wed Aug 12, 2009 10:24 pm | 
			
				
					 
					
					 
				    
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: Dropship Issues  
					
						Hah, it's funny that you're doing a police thing. I had sketched out some GALACPOL officers and rockets a week ago or so.  Basically Tradestar-bases Galactic Police.
  This won't look bad when shaded. 
					
  
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			| Thu Aug 13, 2009 2:02 am | 
			
				
					 
					
					 
				  
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				 CombatMedic02 
				
				
					 Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
				 
				 
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				  Re: Dropship Issues  
					
						LowestFormOfWit wrote: Hah, it's funny that you're doing a police thing. I had sketched out some GALACPOL officers and rockets a week ago or so.  Basically Tradestar-bases Galactic Police.
  This won't look bad when shaded. Hehe... Space Police. I just wanted to make a faction that had a reason to use the cage gun. Very fun.    But yeah... only a resprite just made it for fun. I have loads of other private factions that are much better sprited. I'm sure your faction will be miles better.   On Topic: I hope that's kindda what you are looking for Einz.  
					
  
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			| Thu Aug 13, 2009 12:43 pm | 
			
				
					 
					
					 
				    
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