Author |
Message |
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
I think it looks a bit odd, is it that the individual body parts of the foreground are shaded some lighter some darker? Inconsistency?
Still really cool.
|
Thu Jul 23, 2009 5:52 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
mbbird wrote: I think it looks a bit odd, is it that the individual body parts of the foreground are shaded some lighter some darker? Inconsistency?
Still really cool. If you read through the thread, you'd know this was composted together from vanilla content gibs. And yes, the shading is off in certain places. Some parts are darker oranges, while others are brighter oranges to yellows. Some are intentional, others will be fixed when development resumes on this.
|
Thu Jul 23, 2009 8:25 am |
|
|
androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LFOW you know you should make a mass development of those!Like make 1 for each faction,whitebots,browncoats,coalition,ronin(made of scrap metal,look like PANZOR A-5) none for zombies,and 1 for churchh faction.
|
Thu Jul 23, 2009 8:36 am |
|
|
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: mbbird wrote: I think it looks a bit odd, is it that the individual body parts of the foreground are shaded some lighter some darker? Inconsistency?
Still really cool. If you read through the thread, you'd know this was composted together from vanilla content gibs. And yes, the shading is off in certain places. Some parts are darker oranges, while others are brighter oranges to yellows. Some are intentional, others will be fixed when development resumes on this. In that same post I was going to mention Areku's horrible dummy frankensteins. I'm saddened that this was 'composted together'.
|
Thu Jul 23, 2009 9:13 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
You shouldn't be. I'm proud of it. I love it. I think it hardly looks like the original gib pieces at all. This was a challenge to myself to see if I could make something almost completely out of gibs.
Most people have received it quite positively. Sorry you don't.
|
Thu Jul 23, 2009 11:32 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
i did not notice it untill now... shame on me this mod is almost exelent but i think than a giant cannon shooting a dummy head would be more fitting on this one(not sure why just a vision)
|
Thu Jul 23, 2009 8:41 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
A big update is around the corner for this guy. I made a custom material for him that is pretty damn tough. Also totally reworked his GibWound, GibImulse and JointStrength values. Still in need of tweaking, though. Most normal gunfire and -all- diggers bounce off his armor plating, yet one 10oz impulse grenade will completely destroy him. Once this issue is corrected, durability-wise he will be complete. He still has a weak point for balance purposes. Weapon-wise the dreadnought launcher is coming just fine. Currently it's the go-to weapon for anti-craft warfare. I've decided to try a new weapon which launches grenades as either fingers or out of the shoulder. We'll see how it works. Will finally get some Sparkle Magic in here soon. Lots of neat stuff coming. Sit tight.
|
Thu Aug 06, 2009 11:34 am |
|
|
zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Sounds good, take your time, and sparkling magic makes everything better.When it's not crashing your game.
|
Thu Aug 06, 2009 3:18 pm |
|
|
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: A big update is around the corner for this guy. I made a custom material for him that is pretty damn tough. Does it mean base.rte editing to make it dance?
|
Thu Aug 06, 2009 3:53 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Nope, you can make custom materials outside of base.rte.
|
Thu Aug 06, 2009 6:44 pm |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Hey there. Upon going into the pre-Skirmish Weapon menu, I placed my cursor over Rocket Fist. All of CC froze, and I had to end it with Task Manager. Placing the Behemoth is fine, but I can't even mouseover the Rocket Fist without gamebreaking effects.
Anyway, it looks really nice, starting up CC again so I can have a proper go with it.
|
Fri Aug 07, 2009 8:32 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Code: AddMaterial = Material Index = <Some Unused Index in Base.rte/Materials.ini> PresetName = <Material Name> Bounce = X Friction = X StructuralIntegrity = X DensityKGPerVolumeL = X GibImpulseLimitPerVolumeL = X GibWoundLimitPerVolumeL = X Priority = X SettleMaterial = X Color = Color R = X G = X B = X Also, I fixed the impulse grenade problems by just setting all the joint stiffness values to 0. I figure if the dummies are supposed to be resistant to impulse by design, the Behemoth would show the best tolerance for impulse out of all of them.
|
Sat Aug 08, 2009 2:21 am |
|
|
1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Barnox wrote: Hey there. Upon going into the pre-Skirmish Weapon menu, I placed my cursor over Rocket Fist. All of CC froze, and I had to end it with Task Manager. Placing the Behemoth is fine, but I can't even mouseover the Rocket Fist without gamebreaking effects.
Anyway, it looks really nice, starting up CC again so I can have a proper go with it. This may be because you have too much stuff in the buy menu, try deleting a few mods that you don't use very much, might fix it
|
Sat Aug 08, 2009 9:52 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Mini sprite update: Finally got a proper background hand to show when integrated fist weapons are selected (Rocket Fist, Flamethrower, etc.) The blue part in the center will be an energy port of some kind. I plan to have this hand face palm outward and generate a shield for the Behemoth as an off hand item or something neat like that.
|
Sun Aug 09, 2009 11:48 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
That looks wicked man, he's all "I am GOD!" and stuff. He'll deflect your bullets if you're not careful o_o
|
Sun Aug 09, 2009 12:30 pm |
|
|
|