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 Fog of war in Cortex Command, will it work? 
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Fog of war in Cortex Command, will it work?
Roy > Its in the Lua file, it tries to create two particles that don't exist. I pretty sure it'll be added in the next build.
Grif > Lol, nice. I should ask him less about his art and more about CC...


Fri Jul 24, 2009 8:35 pm
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Post Re: Fog of war in Cortex Command, will it work?
I think data and prom would be silly not to implement FoW in some way in the future, also an option to turn it on and off. /thread


Sat Jul 25, 2009 6:22 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Fog of war in Cortex Command, will it work?
2v50 wrote:
Idea -- actors on a hostile team and bunkers that are theirs can not be see unless in sight range of a actor -- actors vanish when you move out of range bunkers stay.
weapons can be set to change the sight range
so a snipers scope will increase the sight range when used


so there is no need for fog

That would look like 'ZOMFG invisible actors'. Which is not good.


Sun Jul 26, 2009 5:48 am
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: Fog of war in Cortex Command, will it work?
if at some point, CC in the future didn't get fog of war i would cry.


Fri Jul 31, 2009 6:28 pm
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Post Re: Fog of war in Cortex Command, will it work?
W0w00t wrote:
if at some point, CC in the future didn't get fog of war i would cry.


Get some tissues.


Fri Jul 31, 2009 6:37 pm
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Post Re: Fog of war in Cortex Command, will it work?
3POK_PHALE wrote:
W0w00t wrote:
if at some point, CC in the future didn't get fog of war i would cry.


Get some tissues.

no real men cry openly
and i use those for fapping


Sat Aug 01, 2009 1:48 am
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Post Re: Fog of war in Cortex Command, will it work?
WHEN I'M DONE, I NEED TOWELS BABY

WHEN YOU'RE DONE YOU SHOULD REALLY THINK A BIT BEFORE PRESSING THE SUBMIT BUTTON

warned for contentless post


Sat Aug 01, 2009 7:47 am
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Joined: Mon Mar 16, 2009 8:28 pm
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Post Re: Fog of war in Cortex Command, will it work?
It's called Line Of Sight in 2D/side-view games, Fog Of War in RTS games. That would be a good idea. Digging gold would get a whole lot more interesting. Maybe there would be some kind of a gold indicator device which beeps when there is gold near enough?


Sun Aug 02, 2009 2:34 pm
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Post Re: Fog of war in Cortex Command, will it work?
That sounds cool maliken.
Now I want to play that motherload game again.


Tue Aug 04, 2009 2:01 am
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