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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Camoflouge Robot (Update 8-4-09)
Stealthy Assasins! Camo-Bot V1 Camo-Bot V2 Camoflouged Mines And Holographic Field Deployer Your enemies won't see them coming! Well, maybe they will
Last edited by CaveCricket48 on Wed Aug 12, 2009 5:11 pm, edited 2 times in total.
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Sun Aug 02, 2009 9:20 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Camoflouge Robot
Does the AI see it like any other actor or does it have some sophisticated lua like in ghillie suit actor had?
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Sun Aug 02, 2009 9:53 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Camoflouge Robot
It only works on human players. Unless if someone wants to contribute some Lua.
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Sun Aug 02, 2009 10:15 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Camoflouge Robot
You can still see the healthbar anyway.
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Sun Aug 02, 2009 11:52 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Camoflouge Robot
It looks super-cute anyways, like a grass potatoe lol.
//Edit: It would be awesome to enter to the zombie cave with this while listening to Enter Sandman from Metallica.
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Mon Aug 03, 2009 12:03 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Camoflouge Robot
I believe purple or somebody made a camouflage mod a while ago. Just without the Grass or the Health bar.
It's still a funny idea.
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Mon Aug 03, 2009 4:01 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Camoflouge Robot
t3h_n00b wrote: It looks super-cute anyways, like a grass potatoe lol.
//Edit: It would be awesome to enter to the zombie cave with this while listening to Enter Sandman from Metallica. Wait- What? Are you high or something? Does that have any relevance? Funny at any rate. Yes, I agree that it looks like a potato, and it's cool as. The health bar is probably its only issue besides not working on AI. (don't think it's possible yet)
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Mon Aug 03, 2009 7:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Camoflouge Robot
needs grass on the legs.
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Mon Aug 03, 2009 7:41 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Camoflouge Robot
Lol this never gets old, now make one textured like the dirt BG.
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Mon Aug 03, 2009 7:50 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Camoflouge Robot
you can set the actor height to some ridiculously high number to hide the health bar. Side effect of this is the ability to pick up all the weapons on the map...
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Mon Aug 03, 2009 7:57 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Camoflouge Robot
Exalion wrote: Side effect of this is the ability to pick up all the weapons on the map... How the hell does that happen?
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Mon Aug 03, 2009 10:39 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Camoflouge Robot
Range of weapon pick ups is based on character height, anticipating a correlation between a large distance between top of head and body & bottom of body and feet.
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Mon Aug 03, 2009 11:17 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Camoflouge Robot
411570N3 wrote: Range of weapon pick ups is based on character height, anticipating a correlation between a large distance between top of head and body & bottom of body and feet. So what if you were negatively high?
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Mon Aug 03, 2009 11:41 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Camoflouge Robot
I'd assume either ridiculously funky crap or it being effectively the same as it multiplied by negative one.
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Mon Aug 03, 2009 11:43 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Camoflouge Robot
411570N3 wrote: I'd assume either ridiculously funky crap or it being effectively the same as it multiplied by negative one. Aah. I think the appropriate term in this situation is /0
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Mon Aug 03, 2009 11:47 am |
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