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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Napalm rocket (Update: v1.2: tweaked sprites, new weapon)
After some tinkering with the Ronin bazooka, I thought; "Why not make a rocket that gibs napalm instead of shrapnel?" So I started to make a napalm rocket launcher, but then ended up making 3: The napalm rocket launcher, Super Napalm, and the Napalm carpet launcher. Here's some pics: The Napalm rocket: In action: The Super Napalm rocket: In action (it actually makes more than that): Unfortunately for Dafred, the bounce-back of napalm seems to have killed him. poor guy... Napalm Carpet rocket: Napalm Grenade launcher: Blows up on impact. Bouncy Grenade launcher: Not as bouncy as I'd like, but can ricochet off walls without exploding (most of the time...) NEW: Napalm spread rocket Shoots 5 rockets in semi-rapid sucession. Also fixed the Carpet Napalm Rocket, thanks to Geti. Apparently, Napalm only seems to work well on flesh, and not metal or bone.
Attachments:
File comment: Ver. 1.2. Added Napalm Spread rocket, tweaked sprites a bit more.
Napalmrocket.rte.rar [543.75 KiB]
Downloaded 761 times
Last edited by Point.blank on Wed Aug 12, 2009 4:20 pm, edited 3 times in total.
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Sat Aug 01, 2009 4:27 pm |
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media131
Joined: Sat Aug 01, 2009 4:26 pm Posts: 1
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Re: Napalm rocket
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Sat Aug 01, 2009 4:42 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: Napalm rocket
Meh.
What I mean by that is this: It looks like you took the Ronin bazooka and changed the hue of part of it, but it is fun to play with.
Maybe you should improve the sprite and possibly make a napalm actor.
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Sat Aug 01, 2009 5:23 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Napalm rocket
Captain Kicktar wrote: Maybe you should drop the whole idea and make something new that's actually worth DLing. Fix'd
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Sat Aug 01, 2009 5:40 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Napalm rocket
DAFRED CAN'T DIE.
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Sat Aug 01, 2009 8:30 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Napalm rocket
Maybe it isn't clear in the picture, but it has color bands on the muzzle of the bazooka to show what it is:
Napalm: one band ( I ) Super napalm: two bands ( I I ) Napalm carpet: sideways t ( --+ )
Maybe more tinkering with the sprites is in order...
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Sat Aug 01, 2009 9:54 pm |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Napalm rocket
I see what you did here. It's not too bad but apparently most people dislike small mods...because they're small mods.
You could expand on this though, make a fire/napalm based mini-faction.
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Sun Aug 02, 2009 12:06 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Napalm rocket
mbbird wrote: ...dislike small mods...because they're small mods. Incorrect. People dislike unoriginality.
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Sun Aug 02, 2009 1:41 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Napalm rocket
1-800-MAEK-GIF-NAOW
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Sun Aug 02, 2009 1:50 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Napalm rocket
throw a ronin molotov on the ground in front of you. same effect. to delay the fire, use StartTimeMS = <whatever> in the "AddEmission" Block. but seriously, work on originality
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Sun Aug 02, 2009 5:28 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Napalm rocket
3POK_PHALE wrote: mbbird wrote: ...dislike small mods...because they're small mods. Incorrect. People dislike unoriginality. Well yeah but I'm sure if he had half a brain he would have released it into the minor mod compendium, too bad that's gone now. I'm pretty sure nobody there would hate him for unoriginality since most of those mods are pre-existing guns and hacked bunker modules.
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Sun Aug 02, 2009 5:31 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Napalm rocket
For anyone who can't be arsed to do this themselves, I'd say it's a pretty good mini mod, and because it's just an edit of vanilla stuff, it fits well with it.
Still, if you've got the time and the will to do it, make a napalm faction out of this
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Sun Aug 02, 2009 10:05 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Napalm rocket
A more original sprite would hide your lazyness. Well-executed lazyness though.
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Sun Aug 02, 2009 12:26 pm |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: Napalm rocket (Update: v1.1)
I don't see the problem in the sprites, since Data has made the rocketlauncher and homing rocketlauncher with the same difference in the sprites as Point.blank did.
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Sun Aug 02, 2009 3:31 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Napalm rocket (Update: v1.1)
For the Bouncy Grenade Launcher, you could use the material LSD in this, viewtopic.php?f=61&t=13524&start=0 .
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Sun Aug 02, 2009 3:49 pm |
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