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superking208
Joined: Mon Jun 22, 2009 3:16 am Posts: 43
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Re: UniTec (B23_1.2.3)
duo9ace wrote: I know this is off-topic but I need a quick response and there's a lot of people here. Printscreen is really the only way. Just run CC in Windowed mode so you can alt-tab out without it freezing.
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Fri Jul 31, 2009 4:00 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
Ok so I want to get the whole thing and I made it in Keatnot Hills so how do I get the whole base?
I've also never used printscreen that much...
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Fri Jul 31, 2009 4:33 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: UniTec (B23_1.2.3)
If you can, set the resolution really high (to get the most into the screen). However, as even this probably won't let you get the whole thing at once if it is a large base, you will need to maneuver around and take multiple pictures. These can then be strung together in a program like Paint (or gimp, or photoshop, any editor.) It's a bit of an arduous process.
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Fri Jul 31, 2009 6:58 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
Ok so I did the printscreen thing and I saved it as a JPEG file. I opened it and it looks really...choppy and fuzzy-ish. What file should I save it as to make it not so crappy like the Pics that other people have posted?
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Fri Jul 31, 2009 3:39 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (B23_1.2.3)
.png is your friend. Usually around as small as .jpg but lossless.
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Fri Jul 31, 2009 3:41 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
So I'm going to start sending Gotcha some pics of my bases and maybe do you think he will start thinking about making maps based off of them?
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Fri Jul 31, 2009 4:28 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.2.3)
If they're good, maybe. But the best mod makers tend to be a little inaccessible, as the knowledge they have usually comes from age, and age means responsibilities outside this site.
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Fri Jul 31, 2009 4:37 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B23_1.2.3)
duo9: I don't think Gotcha is even working on MP3 yet. Besides, what's the point of a pre-built bunker? Anyone can string together bunker modules in under five minutes and get an uber mcpwn base. Unless it's for a campaign mission, of course.
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Fri Jul 31, 2009 5:30 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
Hmmm maybe these would be good for a Campaign Mission or soemthing.
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Fri Jul 31, 2009 8:00 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: UniTec (B23_1.2.3)
I'd like to see them too, provided they are not top-secret. In general, mods (and I suppose that extends to maps) benefit from community response, so it'd be a bit like pre-evaluation. Also, I'm curious.
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Mon Aug 03, 2009 8:34 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.2.3)
there's an MIA lieutenant for missions. Definitely in the near future I should think. Maybe the map pack will be fused with this.
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Mon Aug 03, 2009 7:40 pm |
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Sparx
Joined: Mon May 18, 2009 2:54 am Posts: 34
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Re: UniTec (B23_1.2.3)
Is it just me, or did your v1.0 Drop Pods work better? And by better I mean not having the Drop Pod doors open at the top of the screen and having your soldier go splat on the ground from falling to far.
Well it's not just me, and I figured out why it does that in the later versions. You set the CharHeight to 10000 (I don't see what the big deal with hiding the health meter is, even the vanilla Drop Crate shows its health meter), if you set it to 150 (like it was originally) then the Pods work properly.
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Fri Aug 21, 2009 7:52 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: UniTec (B23_1.2.3)
I'd love an update...
Are there any plans?
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Fri Aug 21, 2009 8:45 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
@Sparx: You say other people experience it too? I wouldn't know why setting the character height would have any side effects, but I'll test it and revert to the old situation if needed. @mbbird: I'll be keeping my mods up to date if B24 would stumble in, but for now I can't promise anything else. I'm too pre-occupied with other (less joyful real life) things. Sorry.
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Fri Aug 21, 2009 9:58 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.2.3)
Sparx wrote: Is it just me, or did your v1.0 Drop Pods work better? And by better I mean not having the Drop Pod doors open at the top of the screen and having your soldier go splat on the ground from falling to far.
Well it's not just me, and I figured out why it does that in the later versions. You set the CharHeight to 10000 (I don't see what the big deal with hiding the health meter is, even the vanilla Drop Crate shows its health meter), if you set it to 150 (like it was originally) then the Pods work properly. Agreed, what happend man? zealots have steal the droppod plains? or are you a psicomaniac revenger what only want the tanks will be deployed in crates? Perhaps it can be the source of problem, the charHeight altitude...
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Fri Aug 21, 2009 10:01 am |
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