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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Pogo-Stick and LGML
Pogo-Stick It would be a tool, and when you switch to it, it would be a vehicle. Instead of a hovering actor though, it would be an armless AHuman with one leg. Switching devices would put the Pogo-stick back into your inventory.
Laser Guided Missile Launcher The Missile Launcher would have an attached emitter that fires non-lethal MOPixels with a red trail for a laser effect, and MOSRotatings that gib into "Target" actors. When a laser guided missile is fired, it locks on to the closest "Target" actor.
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Wed Jul 29, 2009 12:53 am |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Pogo-Stick and LGML
Nice. I especially like the LGML idea. I don't know any lua though, so I can't help out.
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Wed Jul 29, 2009 8:14 pm |
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MooCow13
Joined: Wed Aug 27, 2008 6:44 am Posts: 20
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Re: Pogo-Stick and LGML
Well if you could make the lazer sight, I could do the Lua scripting for the tracking.
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Wed Jul 29, 2009 10:14 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Pogo-Stick and LGML
I just remembered that having a lot of MOSRotatings woulld cause some lag. Id it possible for Lua to cast a ray from the gun and have the missile lock on to what the ray hits?
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Thu Jul 30, 2009 4:30 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Pogo-Stick and LGML
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Thu Jul 30, 2009 5:13 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Pogo-Stick and LGML
I meant that the missile would go to the end of the ray, not lock onto the pointed object.
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Thu Jul 30, 2009 8:19 pm |
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